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<title>godot.git/modules/openssl/stream_peer_openssl.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/openssl/stream_peer_openssl.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/openssl/stream_peer_openssl.cpp?h=2.1.1-stable'/>
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<updated>2016-10-30T13:51:32Z</updated>
<entry>
<title>openssl: Move to a module and split thirdparty lib</title>
<updated>2016-10-30T13:51:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-12T21:06:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4cd640f6846aff0925bc0680988f0c5ef5919c3a'/>
<id>urn:sha1:4cd640f6846aff0925bc0680988f0c5ef5919c3a</id>
<content type='text'>
Same rationale as the previous commits.

(cherry picked from commit 422196759f93df249db38619f136cabd5dcf42cd)

Removed the winrt-specific parts.
</content>
</entry>
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