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<title>godot.git/modules/nativescript/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-09-03T13:28:43Z</updated>
<entry>
<title>merged gdnative and nativescript module</title>
<updated>2017-09-03T13:28:43Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-09-03T10:40:41Z</published>
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<content type='text'>
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</entry>
<entry>
<title>[GDNative] new GDNative API</title>
<updated>2017-07-24T02:23:37Z</updated>
<author>
<name>Karroffel</name>
</author>
<published>2017-07-13T23:44:14Z</published>
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<content type='text'>
This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).

It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
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