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<title>godot.git/modules/mpc/register_types.h, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mpc/register_types.h?h=mirror</id>
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<updated>2017-01-09T00:06:48Z</updated>
<entry>
<title>Removed Musepack, it's a pretty obsolete format nowadays.</title>
<updated>2017-01-09T00:06:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-09T00:06:48Z</published>
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<id>urn:sha1:857c50db70ba52723214eca4639fe230fd827864</id>
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</content>
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<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-01T21:03:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7bc44d5ad9aae4902280012f7654e2318cd910e'/>
<id>urn:sha1:c7bc44d5ad9aae4902280012f7654e2318cd910e</id>
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
</content>
</entry>
<entry>
<title>mpc: Move to a module and split thirdparty libmpcdec</title>
<updated>2016-10-15T09:50:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T18:46:42Z</published>
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