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<title>godot.git/modules/mono, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono?h=mirror'/>
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<updated>2018-06-22T17:18:15Z</updated>
<entry>
<title>Merge pull request #19016 from neikeq/w</title>
<updated>2018-06-22T17:18:15Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-06-22T17:18:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25275de50e31aa081cdefe0c8b3b76b6389cb6a6'/>
<id>urn:sha1:25275de50e31aa081cdefe0c8b3b76b6389cb6a6</id>
<content type='text'>
Mono: Module build improvements</content>
</entry>
<entry>
<title>Mono: Module build improvements</title>
<updated>2018-06-22T17:14:58Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-05-17T21:40:22Z</published>
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<id>urn:sha1:ec6416d2b6126af209a92a0dc60b8bef17a725e0</id>
<content type='text'>
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
</content>
</entry>
<entry>
<title>allow undefined GODOT_DEBUG_MSBUILD environment  variable</title>
<updated>2018-06-06T14:31:54Z</updated>
<author>
<name>Kelly Thomas</name>
</author>
<published>2018-06-06T14:31:54Z</published>
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<id>urn:sha1:17516822f9424c6a94402339ee466f9d37264482</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #19387 from neikeq/y</title>
<updated>2018-06-05T20:28:46Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-06-05T20:28:46Z</published>
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<id>urn:sha1:b4f66e04e88c6457dd40486fedc7223e9e654249</id>
<content type='text'>
Mono fixes and improvements</content>
</entry>
<entry>
<title>Mono: Add 'View log' button to open the MSBuild log of a build</title>
<updated>2018-06-05T20:21:52Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-06-05T20:21:52Z</published>
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<id>urn:sha1:4a021fa7a2fdafe4d8aaced8652fa0c72a2a7b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Fix passing wrong logger assembly path to MSBuild</title>
<updated>2018-06-05T20:18:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-06-05T20:18:43Z</published>
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<id>urn:sha1:25f10b3c406761b0bb88bf70da1ba2d8f5335fbd</id>
<content type='text'>
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
</content>
</entry>
<entry>
<title>Mono: Null checks when marshaling from MonoArray* and managed Dictionary</title>
<updated>2018-06-05T20:14:32Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-06-05T20:14:32Z</published>
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<id>urn:sha1:7933a6cc9fcf2b54e19be6b5b18874069a05331b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #18792 from PJB3005/18-05-11-objectdb-verbose-mono</title>
<updated>2018-06-05T08:03:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-05T08:03:11Z</published>
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<id>urn:sha1:6e32a2886f6d816c1e7e1921d64ad931a0cfa20e</id>
<content type='text'>
Fixes ObjectDB leak printout with mono.</content>
</entry>
<entry>
<title>Fix Mono static linking on Mingw</title>
<updated>2018-06-01T19:46:46Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T19:45:21Z</published>
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<id>urn:sha1:f2d669f5d33ee42d22ee5506b131ef9ab91e2edd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
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