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<title>godot.git/modules/mono/glue, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/glue?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/glue?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-27T16:52:18Z</updated>
<entry>
<title>Revert "[Mono] Basis values now marshalled in the correct order."</title>
<updated>2018-02-27T16:52:18Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-27T15:00:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e1d19b20ca405e3574f9fdcb49ec1333e618b2b'/>
<id>urn:sha1:4e1d19b20ca405e3574f9fdcb49ec1333e618b2b</id>
<content type='text'>
This reverts commit 9173819b71cb33709454299d03bd8b9cbaf9ba63.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
</content>
</entry>
<entry>
<title>Mono: Better versioning and gracefully unloading of Godot API assemblies</title>
<updated>2018-02-26T21:36:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-22T12:13:51Z</published>
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<id>urn:sha1:dde14e15c667d59f931bb8050b113fb564b578e4</id>
<content type='text'>
(cherry picked from commit f37090ccf4f699800a43878273b8b94b5906f4bc)
</content>
</entry>
<entry>
<title>add a [Signal] attribute to CSharpScripts</title>
<updated>2018-02-19T21:39:44Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-18T17:17:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=416cd9c8b831901393d11c51387a88f8376b68ef'/>
<id>urn:sha1:416cd9c8b831901393d11c51387a88f8376b68ef</id>
<content type='text'>
(cherry picked from commit efd52cd1725145dc9c8038477dbe133b23868e99)
</content>
</entry>
<entry>
<title>[Mono] Basis values now marshalled in the correct order.</title>
<updated>2018-02-19T21:13:45Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2018-02-02T21:45:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9173819b71cb33709454299d03bd8b9cbaf9ba63'/>
<id>urn:sha1:9173819b71cb33709454299d03bd8b9cbaf9ba63</id>
<content type='text'>
(cherry picked from commit 0cc4de1f24bf1fee89cb64cd11ae245be0ea3d98)
</content>
</entry>
<entry>
<title>Fix an infinite recursion in the Mathf.Decimals method when using floats.</title>
<updated>2018-02-04T19:08:26Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2018-01-31T19:02:17Z</published>
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<id>urn:sha1:4a3a597377096659d1fc7d34fd022ac27d639558</id>
<content type='text'>
(cherry picked from commit 2109bd3f9722929a1d8b6850b235677a03a1313a)
</content>
</entry>
<entry>
<title>Mono: Fix NodePath and RID bindings</title>
<updated>2018-01-25T22:46:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-25T22:44:37Z</published>
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<id>urn:sha1:58448561c77db9a70cf25b70a0f715b570be99e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>remove c#7 features for compatibility with 2015 Build Tools</title>
<updated>2018-01-18T11:43:23Z</updated>
<author>
<name>Kelly Thomas</name>
</author>
<published>2018-01-18T11:43:23Z</published>
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<id>urn:sha1:ed17b426545f007b80f6957d43e8ceb2be0b261a</id>
<content type='text'>
https://github.com/godotengine/godot/issues/15742</content>
</entry>
<entry>
<title>Mono: Some StackTrace to StackInfo[] fixes</title>
<updated>2018-01-12T18:31:15Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-12T18:23:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bff9627dc47f12d517c96a2ba5ee929810491761'/>
<id>urn:sha1:bff9627dc47f12d517c96a2ba5ee929810491761</id>
<content type='text'>
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
</content>
</entry>
<entry>
<title>Fixes Mono color creation from string.</title>
<updated>2018-01-10T12:56:30Z</updated>
<author>
<name>Pieter-Jan Briers</name>
</author>
<published>2018-01-09T20:33:18Z</published>
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<id>urn:sha1:6e14cf991acfe910345b16972ef56b28a2d5d391</id>
<content type='text'>
Fixes #15468

Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
</content>
</entry>
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