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<title>godot.git/modules/mono/glue, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/glue?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/glue?h=3.0-stable'/>
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<updated>2018-01-25T22:46:54Z</updated>
<entry>
<title>Mono: Fix NodePath and RID bindings</title>
<updated>2018-01-25T22:46:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-25T22:44:37Z</published>
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<id>urn:sha1:58448561c77db9a70cf25b70a0f715b570be99e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>remove c#7 features for compatibility with 2015 Build Tools</title>
<updated>2018-01-18T11:43:23Z</updated>
<author>
<name>Kelly Thomas</name>
</author>
<published>2018-01-18T11:43:23Z</published>
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<id>urn:sha1:ed17b426545f007b80f6957d43e8ceb2be0b261a</id>
<content type='text'>
https://github.com/godotengine/godot/issues/15742</content>
</entry>
<entry>
<title>Mono: Some StackTrace to StackInfo[] fixes</title>
<updated>2018-01-12T18:31:15Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-12T18:23:11Z</published>
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<id>urn:sha1:bff9627dc47f12d517c96a2ba5ee929810491761</id>
<content type='text'>
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
</content>
</entry>
<entry>
<title>Fixes Mono color creation from string.</title>
<updated>2018-01-10T12:56:30Z</updated>
<author>
<name>Pieter-Jan Briers</name>
</author>
<published>2018-01-09T20:33:18Z</published>
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<id>urn:sha1:6e14cf991acfe910345b16972ef56b28a2d5d391</id>
<content type='text'>
Fixes #15468

Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
</content>
</entry>
<entry>
<title>Mono: Implement stack info for errors and exceptions</title>
<updated>2018-01-09T16:19:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-09T16:19:03Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Mono: Script lifetime fixes</title>
<updated>2018-01-01T02:05:13Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-12-31T21:37:57Z</published>
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<id>urn:sha1:b271aa48e4e0af3d9abb998ac9c03eae3b65825a</id>
<content type='text'>
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
</content>
</entry>
<entry>
<title>Mono: Make the bindings generator output enums</title>
<updated>2017-12-24T03:20:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-12-24T02:17:48Z</published>
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<id>urn:sha1:0a0a44da8d11303d91c18d015333a3769def2304</id>
<content type='text'>
- Switch to PascalCase for constants names
</content>
</entry>
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