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<title>godot.git/modules/mono/editor, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/editor?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/editor?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-26T22:54:32Z</updated>
<entry>
<title>Mono: Fix bindings for parameters in vararg methods</title>
<updated>2018-02-26T22:54:32Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-24T19:03:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0386f0124e1e14f8c9d84deb0ffbf79011c40d7'/>
<id>urn:sha1:c0386f0124e1e14f8c9d84deb0ffbf79011c40d7</id>
<content type='text'>
(cherry picked from commit 0c828581218b1f4694d4a6988b98ee2378163739)
</content>
</entry>
<entry>
<title>Mono: Better versioning and gracefully unloading of Godot API assemblies</title>
<updated>2018-02-26T21:36:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-22T12:13:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dde14e15c667d59f931bb8050b113fb564b578e4'/>
<id>urn:sha1:dde14e15c667d59f931bb8050b113fb564b578e4</id>
<content type='text'>
(cherry picked from commit f37090ccf4f699800a43878273b8b94b5906f4bc)
</content>
</entry>
<entry>
<title>Update warning about C# support</title>
<updated>2018-02-21T21:55:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-21T21:46:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccf27376a62d16297fb92ffe9f74e02692994b58'/>
<id>urn:sha1:ccf27376a62d16297fb92ffe9f74e02692994b58</id>
<content type='text'>
(cherry picked from commit 24cf4fe062b06205d5fcf3e8824eb14f0fbb0246)
</content>
</entry>
<entry>
<title>Mono: Fix build status icons</title>
<updated>2018-02-19T21:40:21Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-17T17:12:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2abbdcaa20b79015a1356170636f1f2e230ee490'/>
<id>urn:sha1:2abbdcaa20b79015a1356170636f1f2e230ee490</id>
<content type='text'>
(cherry picked from commit 8bd05f0c717032c6b89886c42e8bacd14c20aee9)
</content>
</entry>
<entry>
<title>Give C# NodePath a ToString().</title>
<updated>2018-02-19T21:31:33Z</updated>
<author>
<name>Pieter-Jan Briers</name>
</author>
<published>2018-02-16T13:07:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f49601a93485ca05cfb53b6b4e34b1943161278f'/>
<id>urn:sha1:f49601a93485ca05cfb53b6b4e34b1943161278f</id>
<content type='text'>
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.

So now something like $"path: {GetPath()}" works.

(cherry picked from commit 3c1f8efd9e5066ded2d36e99ce40511fdea79488)
</content>
</entry>
<entry>
<title>Makes NodePath and RID follow PascalCase in C#.</title>
<updated>2018-02-19T21:30:45Z</updated>
<author>
<name>Pieter-Jan Briers</name>
</author>
<published>2018-02-16T12:44:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e6ab9f3d59056b2ca168f42e1b522b032b412be'/>
<id>urn:sha1:3e6ab9f3d59056b2ca168f42e1b522b032b412be</id>
<content type='text'>
Fixes #15685

(cherry picked from commit b1a81374d4e2ac6150a95c3ce9af8d46720b717e)
</content>
</entry>
<entry>
<title>Change 'Build Project' button style in Mono panel</title>
<updated>2018-02-19T19:50:39Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-10T20:02:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a1455f6a0384aa69bcd211358b60bb1a754dc18e'/>
<id>urn:sha1:a1455f6a0384aa69bcd211358b60bb1a754dc18e</id>
<content type='text'>
Address #15208

(cherry picked from commit 484f664331a0aa45f0b6bbee46a9d1d631edf23e)
</content>
</entry>
<entry>
<title>Fix inconsistencies and typos in argument names</title>
<updated>2018-02-04T19:10:13Z</updated>
<author>
<name>Paolo Perkovic</name>
</author>
<published>2018-02-01T08:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7de47fbabb28198b41aa475e64eaa0fbcfff126a'/>
<id>urn:sha1:7de47fbabb28198b41aa475e64eaa0fbcfff126a</id>
<content type='text'>
(cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
</content>
</entry>
<entry>
<title>Mono: Fix method_bind fields being generated as instance members</title>
<updated>2018-01-27T21:45:57Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-27T21:45:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72b0a9432bef77e94ae395dc12f59cbc3fe9b323'/>
<id>urn:sha1:72b0a9432bef77e94ae395dc12f59cbc3fe9b323</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Fix NodePath and RID bindings</title>
<updated>2018-01-25T22:46:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-25T22:44:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58448561c77db9a70cf25b70a0f715b570be99e7'/>
<id>urn:sha1:58448561c77db9a70cf25b70a0f715b570be99e7</id>
<content type='text'>
</content>
</entry>
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