<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/mono/editor, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/editor?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/editor?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-21T21:55:46Z</updated>
<entry>
<title>Update warning about C# support</title>
<updated>2018-02-21T21:55:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-21T21:46:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccf27376a62d16297fb92ffe9f74e02692994b58'/>
<id>urn:sha1:ccf27376a62d16297fb92ffe9f74e02692994b58</id>
<content type='text'>
(cherry picked from commit 24cf4fe062b06205d5fcf3e8824eb14f0fbb0246)
</content>
</entry>
<entry>
<title>Mono: Fix build status icons</title>
<updated>2018-02-19T21:40:21Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-17T17:12:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2abbdcaa20b79015a1356170636f1f2e230ee490'/>
<id>urn:sha1:2abbdcaa20b79015a1356170636f1f2e230ee490</id>
<content type='text'>
(cherry picked from commit 8bd05f0c717032c6b89886c42e8bacd14c20aee9)
</content>
</entry>
<entry>
<title>Give C# NodePath a ToString().</title>
<updated>2018-02-19T21:31:33Z</updated>
<author>
<name>Pieter-Jan Briers</name>
</author>
<published>2018-02-16T13:07:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f49601a93485ca05cfb53b6b4e34b1943161278f'/>
<id>urn:sha1:f49601a93485ca05cfb53b6b4e34b1943161278f</id>
<content type='text'>
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.

So now something like $"path: {GetPath()}" works.

(cherry picked from commit 3c1f8efd9e5066ded2d36e99ce40511fdea79488)
</content>
</entry>
<entry>
<title>Makes NodePath and RID follow PascalCase in C#.</title>
<updated>2018-02-19T21:30:45Z</updated>
<author>
<name>Pieter-Jan Briers</name>
</author>
<published>2018-02-16T12:44:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e6ab9f3d59056b2ca168f42e1b522b032b412be'/>
<id>urn:sha1:3e6ab9f3d59056b2ca168f42e1b522b032b412be</id>
<content type='text'>
Fixes #15685

(cherry picked from commit b1a81374d4e2ac6150a95c3ce9af8d46720b717e)
</content>
</entry>
<entry>
<title>Change 'Build Project' button style in Mono panel</title>
<updated>2018-02-19T19:50:39Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-10T20:02:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a1455f6a0384aa69bcd211358b60bb1a754dc18e'/>
<id>urn:sha1:a1455f6a0384aa69bcd211358b60bb1a754dc18e</id>
<content type='text'>
Address #15208

(cherry picked from commit 484f664331a0aa45f0b6bbee46a9d1d631edf23e)
</content>
</entry>
<entry>
<title>Fix inconsistencies and typos in argument names</title>
<updated>2018-02-04T19:10:13Z</updated>
<author>
<name>Paolo Perkovic</name>
</author>
<published>2018-02-01T08:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7de47fbabb28198b41aa475e64eaa0fbcfff126a'/>
<id>urn:sha1:7de47fbabb28198b41aa475e64eaa0fbcfff126a</id>
<content type='text'>
(cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
</content>
</entry>
<entry>
<title>Mono: Fix method_bind fields being generated as instance members</title>
<updated>2018-01-27T21:45:57Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-27T21:45:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72b0a9432bef77e94ae395dc12f59cbc3fe9b323'/>
<id>urn:sha1:72b0a9432bef77e94ae395dc12f59cbc3fe9b323</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Fix NodePath and RID bindings</title>
<updated>2018-01-25T22:46:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-25T22:44:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58448561c77db9a70cf25b70a0f715b570be99e7'/>
<id>urn:sha1:58448561c77db9a70cf25b70a0f715b570be99e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Display opt-out warning in editor about WIP status</title>
<updated>2018-01-22T13:57:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-22T13:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e48ccc235f87207b7621601c5c4b794c7c4a4fab'/>
<id>urn:sha1:e48ccc235f87207b7621601c5c4b794c7c4a4fab</id>
<content type='text'>
This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).

Fixes #15956.
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
</feed>
