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<title>godot.git/modules/mono/editor/godotsharp_builds.cpp, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/editor/godotsharp_builds.cpp?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/editor/godotsharp_builds.cpp?h=3.0.3-stable'/>
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<updated>2018-06-01T16:06:44Z</updated>
<entry>
<title>fixes build error on Linux after its introduction in #18949</title>
<updated>2018-06-01T16:06:44Z</updated>
<author>
<name>Michele Valente</name>
</author>
<published>2018-05-17T09:34:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9294978596d0fe05d54f7a07aa9dda17b29b3faa'/>
<id>urn:sha1:9294978596d0fe05d54f7a07aa9dda17b29b3faa</id>
<content type='text'>
The function expects now a return value. Returning NULL seems to work in
this case.

(cherry picked from commit 6c74f3de6dbba53878d9ebe377a6c33ef2294afc)
</content>
</entry>
<entry>
<title>Mono: Project building fixes</title>
<updated>2018-06-01T16:06:42Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-05-16T23:26:02Z</published>
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<id>urn:sha1:3d3e4e62af6a915a957c9818904946af75419783</id>
<content type='text'>
- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.

(cherry picked from commit 01397a10d9f82e00638eb9b5c200b6dde8e515a9)
</content>
</entry>
<entry>
<title>Move GodotSharp and MonoBuildTab member variables to initializer list</title>
<updated>2018-04-14T22:54:00Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2018-03-28T01:14:52Z</published>
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<id>urn:sha1:8ebd4bb874d7eadf2d5133f7ffd34c82d7838086</id>
<content type='text'>
(cherry picked from commit 3f86fefb64cc8caeaeb1eb65471dfd18191eae85)
</content>
</entry>
<entry>
<title>Mono: Add project export plugin</title>
<updated>2018-04-14T22:04:14Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-22T12:39:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e4d34aebb2677706d0580256955c44358224244'/>
<id>urn:sha1:9e4d34aebb2677706d0580256955c44358224244</id>
<content type='text'>
(cherry picked from commit 9fd606c549ac53ba2ab1a877be564b1fb56531db)
</content>
</entry>
<entry>
<title>Mono: Better versioning and gracefully unloading of Godot API assemblies</title>
<updated>2018-02-26T21:36:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-22T12:13:51Z</published>
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<id>urn:sha1:dde14e15c667d59f931bb8050b113fb564b578e4</id>
<content type='text'>
(cherry picked from commit f37090ccf4f699800a43878273b8b94b5906f4bc)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Mono: Add properties support in scripts</title>
<updated>2018-01-04T20:16:22Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-04T20:05:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=119a910bc6b7472f014773997bc036a461b44a38'/>
<id>urn:sha1:119a910bc6b7472f014773997bc036a461b44a38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Mono: Change BindingsGenerator singleton to avoid StringName leaks</title>
<updated>2018-01-01T02:05:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-01T02:04:49Z</published>
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<id>urn:sha1:fe391393d4f907f110875e6571d6ba20a102ddee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Make the bindings generator output enums</title>
<updated>2017-12-24T03:20:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-12-24T02:17:48Z</published>
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<id>urn:sha1:0a0a44da8d11303d91c18d015333a3769def2304</id>
<content type='text'>
- Switch to PascalCase for constants names
</content>
</entry>
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