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<title>godot.git/modules/mono/editor/godotsharp_builds.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/editor/godotsharp_builds.cpp?h=3.0.1-stable</id>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Mono: Add properties support in scripts</title>
<updated>2018-01-04T20:16:22Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-04T20:05:46Z</published>
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<id>urn:sha1:119a910bc6b7472f014773997bc036a461b44a38</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Mono: Change BindingsGenerator singleton to avoid StringName leaks</title>
<updated>2018-01-01T02:05:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-01T02:04:49Z</published>
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<id>urn:sha1:fe391393d4f907f110875e6571d6ba20a102ddee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Make the bindings generator output enums</title>
<updated>2017-12-24T03:20:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-12-24T02:17:48Z</published>
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<id>urn:sha1:0a0a44da8d11303d91c18d015333a3769def2304</id>
<content type='text'>
- Switch to PascalCase for constants names
</content>
</entry>
<entry>
<title>Remove preprocessor directives from macro arguments</title>
<updated>2017-11-10T09:14:04Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-11-10T09:04:25Z</published>
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<id>urn:sha1:1f6d7663328a03e7f545b7963819092c4c8ce299</id>
<content type='text'>
Preprocessor directives within macro arguments lead to undefined
behavior, and VC++ actually rejects them as compiler errors.
</content>
</entry>
<entry>
<title>Fixed editor settings disappearing.</title>
<updated>2017-11-10T04:10:48Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-28T21:25:28Z</published>
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<id>urn:sha1:c57fc8ee7df9113be6c0857ceff51bfed5b9f8bd</id>
<content type='text'>
Some items that are no longer defined may disappear, but thats expected i guess.
</content>
</entry>
<entry>
<title>Added for fallback msbuild.exe.</title>
<updated>2017-11-05T01:05:22Z</updated>
<author>
<name>BrainBlasted</name>
</author>
<published>2017-11-04T20:55:04Z</published>
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<id>urn:sha1:8e2a756eb89d0bc0a32bcec4276d8518db9cb9e2</id>
<content type='text'>
Fixes #12613
</content>
</entry>
<entry>
<title>Fix msbuild hint paths returning only the directory</title>
<updated>2017-10-31T14:15:42Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-31T14:15:42Z</published>
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<id>urn:sha1:32ee3ecce4cbc1e8f2680d5e3262312733d6c483</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12491 from neikeq/waitasecond···</title>
<updated>2017-10-29T21:33:27Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T21:33:27Z</published>
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<id>urn:sha1:619e4eb23df037d152bf7776c5447d46293aadff</id>
<content type='text'>
Fix FrameworkPathOverride and assemblies path loop</content>
</entry>
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