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<title>godot.git/modules/mono/editor/GodotSharpTools/Project, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/editor/GodotSharpTools/Project?h=mirror</id>
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<updated>2018-05-16T23:26:23Z</updated>
<entry>
<title>Mono: Project building fixes</title>
<updated>2018-05-16T23:26:23Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-05-16T23:26:02Z</published>
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<id>urn:sha1:01397a10d9f82e00638eb9b5c200b6dde8e515a9</id>
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- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.
</content>
</entry>
<entry>
<title>Add C# script to csproj when attaching it to an object</title>
<updated>2017-10-04T22:10:51Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-04T22:10:51Z</published>
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<id>urn:sha1:df22bbd7ede088293d92e3c9c30da1fd4c26dccc</id>
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</content>
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<entry>
<title>Added mono module</title>
<updated>2017-10-02T22:01:26Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-02T21:24:00Z</published>
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