<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-01T16:06:42Z</updated>
<entry>
<title>Mono: Project building fixes</title>
<updated>2018-06-01T16:06:42Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-05-16T23:26:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d3e4e62af6a915a957c9818904946af75419783'/>
<id>urn:sha1:3d3e4e62af6a915a957c9818904946af75419783</id>
<content type='text'>
- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.

(cherry picked from commit 01397a10d9f82e00638eb9b5c200b6dde8e515a9)
</content>
</entry>
<entry>
<title>Added mono module</title>
<updated>2017-10-02T22:01:26Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-02T21:24:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e36fb95c50ce0cd0ab9621afe668332895712c2e'/>
<id>urn:sha1:e36fb95c50ce0cd0ab9621afe668332895712c2e</id>
<content type='text'>
</content>
</entry>
</feed>
