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<title>godot.git/modules/mono/editor/GodotSharpTools/Build, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/editor/GodotSharpTools/Build?h=3.0.1-stable</id>
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<updated>2017-10-29T09:11:20Z</updated>
<entry>
<title>Fix regression from #12473 and #12388</title>
<updated>2017-10-29T09:11:20Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T09:11:20Z</published>
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<entry>
<title>Buildsystem improvements for the Mono module</title>
<updated>2017-10-29T03:26:13Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-24T20:47:27Z</published>
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- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
</content>
</entry>
<entry>
<title>Quote MSBuild arguments. Fixes #11892</title>
<updated>2017-10-06T23:21:11Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-06T23:21:11Z</published>
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<entry>
<title>Add alternative search locations for msbuild</title>
<updated>2017-10-04T22:08:38Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-04T22:08:38Z</published>
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<entry>
<title>Added mono module</title>
<updated>2017-10-02T22:01:26Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-02T21:24:00Z</published>
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