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<title>godot.git/modules/mono/config.py, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/config.py?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/config.py?h=3.0.1-stable'/>
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<updated>2018-02-19T21:13:45Z</updated>
<entry>
<title>Fix pkgconfig detection of mono</title>
<updated>2018-02-19T21:13:45Z</updated>
<author>
<name>Benjamin Dobell</name>
</author>
<published>2018-02-02T18:17:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34d8625d8296976a0a14bdd4502c23a3dcec603c'/>
<id>urn:sha1:34d8625d8296976a0a14bdd4502c23a3dcec603c</id>
<content type='text'>
(cherry picked from commit 5920bc6f72daacbfb0345c19af9e181110b0def6)
</content>
</entry>
<entry>
<title>doc: Make all module docs self-contained</title>
<updated>2017-11-15T20:29:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T18:23:20Z</published>
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<id>urn:sha1:677e95d8d189a62e6473b43989012a8258f193a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Modules can now add custom version info (added it for Mono)</title>
<updated>2017-11-02T02:13:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-02T02:12:28Z</published>
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<id>urn:sha1:79f81b77e2160fd4fb490b9e8e05636de70174bf</id>
<content type='text'>
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
</content>
</entry>
<entry>
<title>Buildsystem improvements for the Mono module</title>
<updated>2017-10-29T03:26:13Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-24T20:47:27Z</published>
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<id>urn:sha1:9f469887fc72c98f4a5fac736860546cf54f87ee</id>
<content type='text'>
- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
</content>
</entry>
<entry>
<title>Mono: Fix static linking on macOS</title>
<updated>2017-10-20T20:11:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-20T16:40:41Z</published>
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<id>urn:sha1:a3a85670a338388aa93c40e49d60cbad834cba11</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>mono: Request monosgen-2 explicitly via pkg-config</title>
<updated>2017-10-14T21:54:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-14T21:54:23Z</published>
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<id>urn:sha1:cd69dcafb7320d8cc31939fcd8dc8eab35a56941</id>
<content type='text'>
Prevents GC mismatch between mono binary and library, fixes #11916.
</content>
</entry>
<entry>
<title>Added mono module</title>
<updated>2017-10-02T22:01:26Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-02T21:24:00Z</published>
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<id>urn:sha1:e36fb95c50ce0cd0ab9621afe668332895712c2e</id>
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