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<title>godot.git/modules/mono/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/SCsub?h=mirror</id>
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<updated>2018-06-22T17:14:58Z</updated>
<entry>
<title>Mono: Module build improvements</title>
<updated>2018-06-22T17:14:58Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-05-17T21:40:22Z</published>
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<id>urn:sha1:ec6416d2b6126af209a92a0dc60b8bef17a725e0</id>
<content type='text'>
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
</content>
</entry>
<entry>
<title>Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen</title>
<updated>2018-02-27T10:08:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T10:08:17Z</published>
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<id>urn:sha1:75c7e66c5ed66e3832b2c94a8b809ab97b85922a</id>
<content type='text'>
Mono: Buildsystem improvements</content>
</entry>
<entry>
<title>Mono: Better versioning and gracefully unloading of Godot API assemblies</title>
<updated>2018-02-25T19:56:27Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-22T12:13:51Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add and use mono build variables with cloned environment.</title>
<updated>2018-02-11T03:48:46Z</updated>
<author>
<name>Jonathan Tinkham</name>
</author>
<published>2018-02-11T03:48:46Z</published>
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<id>urn:sha1:70d281b94685c2ce6273125efa1babd1e4cfd4dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Buildsystem improvements</title>
<updated>2018-01-12T21:44:22Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-12T21:44:22Z</published>
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<id>urn:sha1:a45697d8dfb3b8e6fb7817060d52b22802a7d45f</id>
<content type='text'>
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
</content>
</entry>
<entry>
<title>Mono: Build in cloned env.</title>
<updated>2017-12-12T15:20:34Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-12T15:18:55Z</published>
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<id>urn:sha1:e7c1255b0688494033997eb1cf86afb8b7fc988a</id>
<content type='text'>
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584.
</content>
</entry>
<entry>
<title>Added for fallback msbuild.exe.</title>
<updated>2017-11-05T01:05:22Z</updated>
<author>
<name>BrainBlasted</name>
</author>
<published>2017-11-04T20:55:04Z</published>
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<id>urn:sha1:8e2a756eb89d0bc0a32bcec4276d8518db9cb9e2</id>
<content type='text'>
Fixes #12613
</content>
</entry>
<entry>
<title>Merge pull request #12491 from neikeq/waitasecond···</title>
<updated>2017-10-29T21:33:27Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T21:33:27Z</published>
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<id>urn:sha1:619e4eb23df037d152bf7776c5447d46293aadff</id>
<content type='text'>
Fix FrameworkPathOverride and assemblies path loop</content>
</entry>
<entry>
<title>Fix FrameworkPathOverride and assemblies path loop</title>
<updated>2017-10-29T21:22:38Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T21:16:02Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Fix Windows build</title>
<updated>2017-10-29T16:28:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-29T16:28:53Z</published>
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