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<title>godot.git/modules/mono/SCsub, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/SCsub?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/SCsub?h=3.0.2-stable'/>
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<updated>2018-02-27T10:35:19Z</updated>
<entry>
<title>Mono: Buildsystem improvements</title>
<updated>2018-02-27T10:35:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-12T21:44:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6c65d9d15c8563fb6185ea8f5a244e3c65f9fef'/>
<id>urn:sha1:f6c65d9d15c8563fb6185ea8f5a244e3c65f9fef</id>
<content type='text'>
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.

(cherry picked from commit a45697d8dfb3b8e6fb7817060d52b22802a7d45f)
</content>
</entry>
<entry>
<title>Mono: Better versioning and gracefully unloading of Godot API assemblies</title>
<updated>2018-02-26T21:36:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-02-22T12:13:51Z</published>
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<id>urn:sha1:dde14e15c667d59f931bb8050b113fb564b578e4</id>
<content type='text'>
(cherry picked from commit f37090ccf4f699800a43878273b8b94b5906f4bc)
</content>
</entry>
<entry>
<title>Add and use mono build variables with cloned environment.</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>Jonathan Tinkham</name>
</author>
<published>2018-02-11T03:48:46Z</published>
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<id>urn:sha1:0d03b5f16276ca7553d47705bcef32c8aded936b</id>
<content type='text'>
(cherry picked from commit 70d281b94685c2ce6273125efa1babd1e4cfd4dc)
</content>
</entry>
<entry>
<title>Mono: Build in cloned env.</title>
<updated>2017-12-12T15:20:34Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-12T15:18:55Z</published>
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<id>urn:sha1:e7c1255b0688494033997eb1cf86afb8b7fc988a</id>
<content type='text'>
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584.
</content>
</entry>
<entry>
<title>Added for fallback msbuild.exe.</title>
<updated>2017-11-05T01:05:22Z</updated>
<author>
<name>BrainBlasted</name>
</author>
<published>2017-11-04T20:55:04Z</published>
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<id>urn:sha1:8e2a756eb89d0bc0a32bcec4276d8518db9cb9e2</id>
<content type='text'>
Fixes #12613
</content>
</entry>
<entry>
<title>Merge pull request #12491 from neikeq/waitasecond···</title>
<updated>2017-10-29T21:33:27Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T21:33:27Z</published>
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<id>urn:sha1:619e4eb23df037d152bf7776c5447d46293aadff</id>
<content type='text'>
Fix FrameworkPathOverride and assemblies path loop</content>
</entry>
<entry>
<title>Fix FrameworkPathOverride and assemblies path loop</title>
<updated>2017-10-29T21:22:38Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T21:16:02Z</published>
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<id>urn:sha1:aa5a0b550f65710f7a9511661442c7fe0b8b41c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Fix Windows build</title>
<updated>2017-10-29T16:28:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-29T16:28:53Z</published>
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<id>urn:sha1:23740c8a913c4a40618903707fe74a00fe44ad94</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Buildsystem improvements for the Mono module</title>
<updated>2017-10-29T03:26:13Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-24T20:47:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f469887fc72c98f4a5fac736860546cf54f87ee'/>
<id>urn:sha1:9f469887fc72c98f4a5fac736860546cf54f87ee</id>
<content type='text'>
- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
</content>
</entry>
<entry>
<title>Fix Python 3 incompatibility in Mono build</title>
<updated>2017-10-07T13:36:20Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-10-07T13:36:20Z</published>
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<id>urn:sha1:a6b48c170696b2a659b8809f24cc564ec8d73489</id>
<content type='text'>
</content>
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