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<title>godot.git/modules/mono/SCsub, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/mono/SCsub?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/mono/SCsub?h=3.0-stable'/>
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<updated>2017-12-12T15:20:34Z</updated>
<entry>
<title>Mono: Build in cloned env.</title>
<updated>2017-12-12T15:20:34Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-12T15:18:55Z</published>
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<id>urn:sha1:e7c1255b0688494033997eb1cf86afb8b7fc988a</id>
<content type='text'>
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584.
</content>
</entry>
<entry>
<title>Added for fallback msbuild.exe.</title>
<updated>2017-11-05T01:05:22Z</updated>
<author>
<name>BrainBlasted</name>
</author>
<published>2017-11-04T20:55:04Z</published>
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<id>urn:sha1:8e2a756eb89d0bc0a32bcec4276d8518db9cb9e2</id>
<content type='text'>
Fixes #12613
</content>
</entry>
<entry>
<title>Merge pull request #12491 from neikeq/waitasecond···</title>
<updated>2017-10-29T21:33:27Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T21:33:27Z</published>
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<id>urn:sha1:619e4eb23df037d152bf7776c5447d46293aadff</id>
<content type='text'>
Fix FrameworkPathOverride and assemblies path loop</content>
</entry>
<entry>
<title>Fix FrameworkPathOverride and assemblies path loop</title>
<updated>2017-10-29T21:22:38Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-29T21:16:02Z</published>
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<id>urn:sha1:aa5a0b550f65710f7a9511661442c7fe0b8b41c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Fix Windows build</title>
<updated>2017-10-29T16:28:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-29T16:28:53Z</published>
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<id>urn:sha1:23740c8a913c4a40618903707fe74a00fe44ad94</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Buildsystem improvements for the Mono module</title>
<updated>2017-10-29T03:26:13Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-24T20:47:27Z</published>
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<id>urn:sha1:9f469887fc72c98f4a5fac736860546cf54f87ee</id>
<content type='text'>
- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
</content>
</entry>
<entry>
<title>Fix Python 3 incompatibility in Mono build</title>
<updated>2017-10-07T13:36:20Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-10-07T13:36:20Z</published>
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<id>urn:sha1:a6b48c170696b2a659b8809f24cc564ec8d73489</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added mono module</title>
<updated>2017-10-02T22:01:26Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-02T21:24:00Z</published>
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<id>urn:sha1:e36fb95c50ce0cd0ab9621afe668332895712c2e</id>
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