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<title>godot.git/modules/ik, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2016-12-04T10:53:59Z</updated>
<entry>
<title>Remove incomplete Inverse Kinematic module</title>
<updated>2016-12-04T10:53:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-12-04T10:53:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56195873b6f6e84fdaa1c0e98ab9abaee72be9ac'/>
<id>urn:sha1:56195873b6f6e84fdaa1c0e98ab9abaee72be9ac</id>
<content type='text'>
The plan is to implement IK properly in the core engine for version 3.1,
together with ragdolls in the Skeleton node to let them reuse the same
limits and constraints.

Therefore we remove this module as part of the API breakage in 3.0, so
that we are not limited by staying compatible with it in 3.1.
</content>
</entry>
<entry>
<title>style: Fix PEP8 blank lines issues in Python files</title>
<updated>2016-10-31T23:35:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-30T18:05:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=817dd7ccbb166b27c93706dffc5c0c0d59fd87f8'/>
<id>urn:sha1:817dd7ccbb166b27c93706dffc5c0c0d59fd87f8</id>
<content type='text'>
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-10-31T23:33:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-30T17:44:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97c8508f5e4f57b1048830d44e76e1f4517fd449'/>
<id>urn:sha1:97c8508f5e4f57b1048830d44e76e1f4517fd449</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-17T18:10:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
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<id>urn:sha1:fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.
</content>
</entry>
<entry>
<title>modules: Clone env in each module</title>
<updated>2016-10-15T09:50:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T16:54:00Z</published>
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<id>urn:sha1:da09c6131bcdace7e8e62c3dabc62890e9564c97</id>
<content type='text'>
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_&lt;module&gt;_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.
</content>
</entry>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6ac91c0e6416eda0dec226c5dbe5716f293e4f6'/>
<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Now parameters can be changed real time</title>
<updated>2016-03-31T09:44:35Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-30T13:55:54Z</published>
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<id>urn:sha1:eae5169dfdba004a1bba1978a6acf011af8cc69b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added speed setting</title>
<updated>2016-03-31T09:44:25Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-30T12:54:11Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>InverseKinematics node, basic features</title>
<updated>2016-03-31T09:43:00Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-29T19:52:31Z</published>
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<id>urn:sha1:8d7a94389aeefb805fb2840c6a69af95f563f89b</id>
<content type='text'>
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
</content>
</entry>
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