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<title>godot.git/modules/ik, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/ik?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/ik?h=2.1-stable'/>
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<updated>2016-07-07T21:15:03Z</updated>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
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<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Now parameters can be changed real time</title>
<updated>2016-03-31T09:44:35Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-30T13:55:54Z</published>
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</entry>
<entry>
<title>Added speed setting</title>
<updated>2016-03-31T09:44:25Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-30T12:54:11Z</published>
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</entry>
<entry>
<title>InverseKinematics node, basic features</title>
<updated>2016-03-31T09:43:00Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-29T19:52:31Z</published>
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<id>urn:sha1:8d7a94389aeefb805fb2840c6a69af95f563f89b</id>
<content type='text'>
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
</content>
</entry>
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