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<title>godot.git/modules/ik/SCsub, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/ik/SCsub?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/ik/SCsub?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-03-31T09:43:00Z</updated>
<entry>
<title>InverseKinematics node, basic features</title>
<updated>2016-03-31T09:43:00Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-29T19:52:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d7a94389aeefb805fb2840c6a69af95f563f89b'/>
<id>urn:sha1:8d7a94389aeefb805fb2840c6a69af95f563f89b</id>
<content type='text'>
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
</content>
</entry>
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