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<title>godot.git/modules/hdr, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-09-01T14:07:55Z</updated>
<entry>
<title>Fix files header</title>
<updated>2017-09-01T14:07:55Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-01T14:07:55Z</published>
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<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<entry>
<title>Added support for SVG</title>
<updated>2017-08-20T18:53:02Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T02:21:24Z</published>
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<entry>
<title>TGA support based on SaracenOne's work.</title>
<updated>2017-06-07T22:46:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-07T22:46:36Z</published>
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<entry>
<title>Merge pull request #8990 from zer0problem/master</title>
<updated>2017-06-05T13:45:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-05T13:45:53Z</published>
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Fixed .hdr support to compile on windows</content>
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<entry>
<title>Fixed compiling on windows after .hdr support</title>
<updated>2017-05-31T11:11:11Z</updated>
<author>
<name>zer0problem</name>
</author>
<published>2017-05-29T19:26:57Z</published>
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Changed type to avoid casting.
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<entry>
<title>Several fixes related to PBR and Environment</title>
<updated>2017-05-30T11:56:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-30T01:11:33Z</published>
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<entry>
<title>-Added .hdr format support</title>
<updated>2017-05-29T00:48:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-29T00:46:48Z</published>
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
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