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<title>godot.git/modules/gridmap, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2018-06-12T15:40:24Z</updated>
<entry>
<title>Add support for tutorial links to makerst.py</title>
<updated>2018-06-12T15:40:24Z</updated>
<author>
<name>robojumper</name>
</author>
<published>2018-06-11T11:35:44Z</published>
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<id>urn:sha1:98b59cf2a387e469851eee137cc6310cfc4b2a6d</id>
<content type='text'>
Also change the &lt;tutorials&gt; structure to make use of individual &lt;link&gt; tags
</content>
</entry>
<entry>
<title>SCons: Pass env to modules can_build method</title>
<updated>2018-05-30T17:11:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-30T17:11:33Z</published>
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<id>urn:sha1:3334209a732737274a8598191267573fcb989a99</id>
<content type='text'>
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
</content>
</entry>
<entry>
<title>Fixes logically dead code (Coverity)</title>
<updated>2018-04-21T14:35:23Z</updated>
<author>
<name>Crazy-P</name>
</author>
<published>2018-04-21T14:35:23Z</published>
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<id>urn:sha1:e6deba8d196a206ff350bc4d9fff783f78395d33</id>
<content type='text'>
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i &gt;= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type &lt; TYPE_FLOAT &amp;&amp; type &gt; TYPE_VEC4` -&gt; `(type &lt; TYPE_FLOAT || type &gt; TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
</content>
</entry>
<entry>
<title>Use radio-button-like menu entries where applicable</title>
<updated>2018-03-27T17:19:45Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-24T02:05:20Z</published>
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</content>
</entry>
<entry>
<title>Merge pull request #17079 from Noshyaar/leak2</title>
<updated>2018-03-13T12:44:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-13T12:44:48Z</published>
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<id>urn:sha1:ab03574e4a932fb467ff6a1a69e07f8f023c9c18</id>
<content type='text'>
GridMapEditorPlgn: fix a leak</content>
</entry>
<entry>
<title>GridMap: fix next/prev plane text, fix meta not found</title>
<updated>2018-03-02T05:49:09Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-03-02T05:49:09Z</published>
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<id>urn:sha1:89323f94bb1b14f10beeee9c5b3268ce85e28114</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix grid mesh tile panning bug (issue 16524)</title>
<updated>2018-02-28T17:58:20Z</updated>
<author>
<name>poke1024</name>
</author>
<published>2018-02-28T17:51:30Z</published>
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<id>urn:sha1:b90810ce8eec07b4333074c9217a242b129f8d27</id>
<content type='text'>
Fix basic function and interference of touch pad pan with mesh tile delete (shift + right click on touch pad) in grid map editor (fix 16524)
</content>
</entry>
<entry>
<title>GridMapEditorPlgn: fix a leak</title>
<updated>2018-02-27T14:26:39Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-27T14:26:39Z</published>
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</content>
</entry>
<entry>
<title>doc: Remove status from hardcoded version string</title>
<updated>2018-02-27T12:40:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:40:43Z</published>
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<content type='text'>
It has no practical use case and just generates noise for each alpha, beta, etc.
</content>
</entry>
<entry>
<title>doc: Update version string in header</title>
<updated>2018-02-19T09:46:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-19T09:46:33Z</published>
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