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<title>godot.git/modules/gridmap, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-10-11T21:55:04Z</updated>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-10-11T21:55:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T21:54:43Z</published>
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<id>urn:sha1:b1f2c31a3639d30467316a467e3830d508e8c3ee</id>
<content type='text'>
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
</content>
</entry>
<entry>
<title>Add GridMap::get_used_cells. Fixes #11857.</title>
<updated>2017-10-05T13:34:34Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2017-10-05T13:34:34Z</published>
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<id>urn:sha1:16bf0f08ed1357fc29b8e2507491ad9652ffbcd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
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<id>urn:sha1:4f929a0fdfae24b1ca5acf0b732219119090ee43</id>
<content type='text'>
recognize them.
</content>
</entry>
<entry>
<title>Merge pull request #10976 from saltares/issue-907</title>
<updated>2017-09-06T09:49:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-06T09:49:35Z</published>
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<id>urn:sha1:6efd777faeb11b42c41d8eccf29274defb20acd9</id>
<content type='text'>
Fixes setting visibility on GridMap, issue #907</content>
</entry>
<entry>
<title>Setting visibility on GridMap now works. Closes #907.</title>
<updated>2017-09-05T21:44:19Z</updated>
<author>
<name>David Saltares</name>
</author>
<published>2017-09-04T20:52:44Z</published>
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<id>urn:sha1:f43a0ef3270737d2b526480ecb0f1337ece9e041</id>
<content type='text'>
Basically, `GridMap` wasn't reacting to the
`NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and
walks over the set of `Octants` and all of their `MultiMeshInstances` to
set their visibility on the `VisualServer`.
</content>
</entry>
<entry>
<title>-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing</title>
<updated>2017-09-03T17:54:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-03T17:53:17Z</published>
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<content type='text'>
</content>
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<entry>
<title>Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135</title>
<updated>2017-09-01T16:01:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T15:56:52Z</published>
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<id>urn:sha1:8f30c52a3751586edab6d7482425075aef8de6e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes to how collada generates tangents (use SurfaceTool), closes #9562</title>
<updated>2017-08-29T11:48:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-29T11:47:29Z</published>
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<id>urn:sha1:a2027cfa49610cf7653288ddaffdbe33c70e75f8</id>
<content type='text'>
-Fix to gridmap cell size (wrong property type)
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Largely rewrote gridmap to simplify it</title>
<updated>2017-08-27T19:02:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-27T19:00:59Z</published>
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<id>urn:sha1:37da8155a4500a9386027b4d791a86186bc7ab4a</id>
<content type='text'>
-Got editor working again
-Added a current-floor marker on selection
</content>
</entry>
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