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<title>godot.git/modules/gridmap, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>style: Fix PEP8 blank lines issues in Python files</title>
<updated>2016-11-02T21:29:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:29:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7389217f8170dde67fa6bb50c1046ae4a5a9e5a'/>
<id>urn:sha1:a7389217f8170dde67fa6bb50c1046ae4a5a9e5a</id>
<content type='text'>
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
</content>
</entry>
<entry>
<title>style: Start applying PEP8 to Python files, indentation issues</title>
<updated>2016-11-02T21:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=561c1f17a12a42b8263ce7dd40d90e1e9633c1de'/>
<id>urn:sha1:561c1f17a12a42b8263ce7dd40d90e1e9633c1de</id>
<content type='text'>
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
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<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>modules: Clone env in each module</title>
<updated>2016-10-30T13:51:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T16:54:00Z</published>
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<id>urn:sha1:bfea3f1d9a785f31b6ddb87b680c16e443325c67</id>
<content type='text'>
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_&lt;module&gt;_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.

(cherry picked from commit da09c6131bcdace7e8e62c3dabc62890e9564c97)

Obviously removed the parts about enet and visual_script.
</content>
</entry>
<entry>
<title>Improve/fix GridMap editor</title>
<updated>2016-09-01T06:41:31Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-08-21T01:34:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cccc35e427459068274a752d0cc691826cc74062'/>
<id>urn:sha1:cccc35e427459068274a752d0cc691826cc74062</id>
<content type='text'>
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter

(cherry picked from commit 7d3597348609eb8e976d16b04de7843440b5ec64)
</content>
</entry>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6ac91c0e6416eda0dec226c5dbe5716f293e4f6'/>
<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Merge pull request #5139 from zaps166/init_navigation_pointer</title>
<updated>2016-06-13T15:16:00Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-13T15:16:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7127f0943df4790f49afa8fda084ea6dff705e7e'/>
<id>urn:sha1:7127f0943df4790f49afa8fda084ea6dff705e7e</id>
<content type='text'>
GridMap: Initialize "navigation" pointer</content>
</entry>
<entry>
<title>Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907</title>
<updated>2016-06-12T19:52:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T19:51:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4667f9e61ebacda472a8df123018625488a54645'/>
<id>urn:sha1:4667f9e61ebacda472a8df123018625488a54645</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GridMap: Initialize "navigation" pointer</title>
<updated>2016-06-10T10:47:38Z</updated>
<author>
<name>Błażej Szczygieł</name>
</author>
<published>2016-06-10T10:47:38Z</published>
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<id>urn:sha1:3d931f3353eaa3bb9afed0c351389006826191df</id>
<content type='text'>
</content>
</entry>
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