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<title>godot.git/modules/gridmap/grid_map_editor_plugin.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</content>
</entry>
<entry>
<title>Added GridMap settings which allows the user to enter a pick distance.</title>
<updated>2015-07-10T02:51:49Z</updated>
<author>
<name>Peace Sells</name>
</author>
<published>2015-07-10T02:51:49Z</published>
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<entry>
<title>Grid/Tile map editor new item palette</title>
<updated>2015-06-22T13:05:03Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-06-22T13:05:03Z</published>
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<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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</content>
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<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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