<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gridmap/grid_map_editor_plugin.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Native pan and zoom for macOS</title>
<updated>2017-11-21T08:11:39Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-01T20:49:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80ad8afc85a90e6fda1b136b13c1eb42e35c115e'/>
<id>urn:sha1:80ad8afc85a90e6fda1b136b13c1eb42e35c115e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename Rect3 to AABB.</title>
<updated>2017-11-17T16:01:41Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-17T02:09:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d28763a4c1792dc00fde3d151eaea54f9cf2b8a9'/>
<id>urn:sha1:d28763a4c1792dc00fde3d151eaea54f9cf2b8a9</id>
<content type='text'>
Fixes #12973.
</content>
</entry>
<entry>
<title>Several improvements to GridMap.</title>
<updated>2017-11-09T22:18:48Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-29T20:31:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b7f99d9e5bca9f524b4e902b3975397b8762557'/>
<id>urn:sha1:1b7f99d9e5bca9f524b4e902b3975397b8762557</id>
<content type='text'>
Fixed crash when undoing.
More ergonomic shortcuts.
Fixed freelook navigation.
</content>
</entry>
<entry>
<title>Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135</title>
<updated>2017-09-01T16:01:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T15:56:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f30c52a3751586edab6d7482425075aef8de6e3'/>
<id>urn:sha1:8f30c52a3751586edab6d7482425075aef8de6e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Largely rewrote gridmap to simplify it</title>
<updated>2017-08-27T19:02:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-27T19:00:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=37da8155a4500a9386027b4d791a86186bc7ab4a'/>
<id>urn:sha1:37da8155a4500a9386027b4d791a86186bc7ab4a</id>
<content type='text'>
-Got editor working again
-Added a current-floor marker on selection
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add several missing Null checks in _notification</title>
<updated>2017-08-26T20:50:15Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-26T20:50:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a1d9a41eba29bbb9608b0b0f8f9c2ca65ab426f'/>
<id>urn:sha1:9a1d9a41eba29bbb9608b0b0f8f9c2ca65ab426f</id>
<content type='text'>
This fixes #6118
</content>
</entry>
<entry>
<title>-Massive clean up to gizmos</title>
<updated>2017-08-26T03:47:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-26T03:40:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1894157c9fab05984428d83a743b0fe1d720c80c'/>
<id>urn:sha1:1894157c9fab05984428d83a743b0fe1d720c80c</id>
<content type='text'>
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
</content>
</entry>
</feed>
