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<title>godot.git/modules/gridmap/grid_map_editor_plugin.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Improve/fix GridMap editor</title>
<updated>2016-09-01T06:41:31Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-08-21T01:34:39Z</published>
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<id>urn:sha1:cccc35e427459068274a752d0cc691826cc74062</id>
<content type='text'>
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter

(cherry picked from commit 7d3597348609eb8e976d16b04de7843440b5ec64)
</content>
</entry>
<entry>
<title>Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907</title>
<updated>2016-06-12T19:52:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T19:51:27Z</published>
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<id>urn:sha1:4667f9e61ebacda472a8df123018625488a54645</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GridMap: Fix backwards rotate hotkeys (#4498)</title>
<updated>2016-05-01T09:38:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-01T09:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8259c4670771adb574f4e813d9d5862f45642268'/>
<id>urn:sha1:8259c4670771adb574f4e813d9d5862f45642268</id>
<content type='text'>
Fixes #1237</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added GridMap settings which allows the user to enter a pick distance.</title>
<updated>2015-07-10T02:51:49Z</updated>
<author>
<name>Peace Sells</name>
</author>
<published>2015-07-10T02:51:49Z</published>
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<id>urn:sha1:a009fadfff40d6339031a70c760103c76edfdce7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix for issue related to GridMap editor</title>
<updated>2015-06-23T15:07:17Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-06-23T15:07:17Z</published>
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<id>urn:sha1:faf8b410b1e5b48ee5210e06c81cf3f4edb6469d</id>
<content type='text'>
  * closes #2102
</content>
</entry>
<entry>
<title>Small fixes for Grid/Tile map editor palette</title>
<updated>2015-06-22T14:10:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-06-22T14:10:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0159cecd6950a11853c243d09867ad20d8ac5cec'/>
<id>urn:sha1:0159cecd6950a11853c243d09867ad20d8ac5cec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Grid/Tile map editor new item palette</title>
<updated>2015-06-22T13:05:03Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-06-22T13:05:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d68a33b47383d4c1e0c6cc501d33ce8ce4ed4e8d'/>
<id>urn:sha1:d68a33b47383d4c1e0c6cc501d33ce8ce4ed4e8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
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