<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gridmap/grid_map.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gridmap/grid_map.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gridmap/grid_map.h?h=3.0-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15120 from AndreaCatania/gridm</title>
<updated>2018-01-03T10:19:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:19:09Z</published>
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<id>urn:sha1:fa9320cfc6a6662e6dd5692a5db4a2ad1c5947fc</id>
<content type='text'>
Added layer and mask in the gridmap node</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Added layer and mask in the gridmap node</title>
<updated>2017-12-28T15:13:45Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-28T15:13:45Z</published>
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<id>urn:sha1:5a15e6e75cad4f9051149b8330f3493870899ba5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added baked light support for gridmaps.</title>
<updated>2017-12-18T03:35:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-18T03:34:48Z</published>
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<id>urn:sha1:e96c40f94a87325a5838662800277577b95f558b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629</title>
<updated>2017-12-15T21:24:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-15T21:23:16Z</published>
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<id>urn:sha1:e946fb8cb0a9177c45db5305a26efa52ea8e7907</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds world_to_map() and map_to_world() methods to GridMap.</title>
<updated>2017-10-20T22:20:25Z</updated>
<author>
<name>David Saltares</name>
</author>
<published>2017-10-07T11:30:58Z</published>
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<id>urn:sha1:8bc96cc14690d78435d3c2fb960d416df41af790</id>
<content type='text'>
Closes #11856.
Also fixes GridMap::set_cell_scale() not visually updating the grid meshes
</content>
</entry>
<entry>
<title>Add GridMap::get_used_cells. Fixes #11857.</title>
<updated>2017-10-05T13:34:34Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2017-10-05T13:34:34Z</published>
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<id>urn:sha1:16bf0f08ed1357fc29b8e2507491ad9652ffbcd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Setting visibility on GridMap now works. Closes #907.</title>
<updated>2017-09-05T21:44:19Z</updated>
<author>
<name>David Saltares</name>
</author>
<published>2017-09-04T20:52:44Z</published>
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<id>urn:sha1:f43a0ef3270737d2b526480ecb0f1337ece9e041</id>
<content type='text'>
Basically, `GridMap` wasn't reacting to the
`NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and
walks over the set of `Octants` and all of their `MultiMeshInstances` to
set their visibility on the `VisualServer`.
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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</content>
</entry>
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