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<title>godot.git/modules/gridmap/grid_map.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0-stable'/>
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<updated>2018-01-11T22:58:14Z</updated>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15120 from AndreaCatania/gridm</title>
<updated>2018-01-03T10:19:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:19:09Z</published>
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<id>urn:sha1:fa9320cfc6a6662e6dd5692a5db4a2ad1c5947fc</id>
<content type='text'>
Added layer and mask in the gridmap node</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Added layer and mask in the gridmap node</title>
<updated>2017-12-28T15:13:45Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-28T15:13:45Z</published>
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<id>urn:sha1:5a15e6e75cad4f9051149b8330f3493870899ba5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix gridmap disappearing after editing after bake, closes #14868</title>
<updated>2017-12-20T14:10:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-20T14:09:56Z</published>
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<id>urn:sha1:360449a0943970274311ceebd71dcb85637f110f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Should no longer crash after rebaking, may be a solution to #14795</title>
<updated>2017-12-19T12:58:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-19T12:55:01Z</published>
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<id>urn:sha1:1eb1837d0cf95c2c12d8ec51127e222f6f4888c5</id>
<content type='text'>
Not sure if this is the same problem, as reported, please test.
</content>
</entry>
<entry>
<title>Added baked light support for gridmaps.</title>
<updated>2017-12-18T03:35:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-18T03:34:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e96c40f94a87325a5838662800277577b95f558b'/>
<id>urn:sha1:e96c40f94a87325a5838662800277577b95f558b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.</title>
<updated>2017-12-15T20:09:06Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-15T20:09:06Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Several improvements to GridMap.</title>
<updated>2017-11-09T22:18:48Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-29T20:31:38Z</published>
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<id>urn:sha1:1b7f99d9e5bca9f524b4e902b3975397b8762557</id>
<content type='text'>
Fixed crash when undoing.
More ergonomic shortcuts.
Fixed freelook navigation.
</content>
</entry>
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