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<title>godot.git/modules/gdscript, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-05T19:42:33Z</updated>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds keywords to autocomplete predictions.</title>
<updated>2018-05-13T20:35:19Z</updated>
<author>
<name>Anish</name>
</author>
<published>2018-04-30T15:24:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9a0a40042e5dda31889f4a6b6f66ac6d49636bce'/>
<id>urn:sha1:9a0a40042e5dda31889f4a6b6f66ac6d49636bce</id>
<content type='text'>
Adds keywords to the autocomplete prediction in GDScript so
they are not replaced by irrelevant predictions.

Fixes: #5972
(cherry picked from commit 6e32157a65b208ba223c8e75c5e7a842d1684314)
</content>
</entry>
<entry>
<title>Fix a crash when trying to run Godot debugger on a release build.</title>
<updated>2018-05-13T20:14:44Z</updated>
<author>
<name>Brian Richardson</name>
</author>
<published>2018-05-01T22:40:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ae32bcf4c31047f65b1517c5b0a7655d83bf59dc'/>
<id>urn:sha1:ae32bcf4c31047f65b1517c5b0a7655d83bf59dc</id>
<content type='text'>
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.

(cherry picked from commit 9149b119733aa9444a59c6940e7d8b875dfc31e8)
</content>
</entry>
<entry>
<title>Fix enums without class name not opening docs page</title>
<updated>2018-05-13T20:04:37Z</updated>
<author>
<name>Peter Folkins</name>
</author>
<published>2018-04-26T18:16:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31c4b743cbb84a90972135869011e4f687dba9fc'/>
<id>urn:sha1:31c4b743cbb84a90972135869011e4f687dba9fc</id>
<content type='text'>
(cherry picked from commit ccd986f53e468321b9eeb09474c77cfab2c988da)
</content>
</entry>
<entry>
<title>Fix script template on `_ready` behavior</title>
<updated>2018-04-14T23:18:49Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-03-15T11:38:53Z</published>
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<id>urn:sha1:a3ba1b0280228468c1847f21ef229350979af0d7</id>
<content type='text'>
(cherry picked from commit 01ec06d9ae9880c065dd6601656a5462c10690fd)
</content>
</entry>
<entry>
<title>completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.</title>
<updated>2018-04-14T18:42:44Z</updated>
<author>
<name>Lars Kokemohr</name>
</author>
<published>2018-03-14T15:42:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30b5265417f1e1be29652f056a848d9083ebec25'/>
<id>urn:sha1:30b5265417f1e1be29652f056a848d9083ebec25</id>
<content type='text'>
(cherry picked from commit 3dfef37628a3b17cca4ce5370631fb572376ed98)
</content>
</entry>
<entry>
<title>For-in loop variable added to autocompletion</title>
<updated>2018-04-14T17:19:47Z</updated>
<author>
<name>Rado'sPC\aRaGaR</name>
</author>
<published>2018-02-11T09:29:30Z</published>
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<id>urn:sha1:ef44ed93a7b5d953d51290f118a86f13ff420580</id>
<content type='text'>
Fix for #16494

(cherry picked from commit f97ebdcab3bd6e2917c24a5e4d34e1965ac2a987)
</content>
</entry>
<entry>
<title>Revert "fix spurious error messages during autocomplete and validate"</title>
<updated>2018-02-27T16:52:18Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-27T15:08:10Z</published>
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<id>urn:sha1:a850ebf352e9601d46ac116b5112e752a4717953</id>
<content type='text'>
This reverts commit b7faa76485be1cfe368d24e4fe30adf252beedbe.

This causes a regression in 3.0.1. We haven't found a proper fix yet so
we're removing this from 3.0.2
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
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</content>
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