<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdscript, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-27T16:52:18Z</updated>
<entry>
<title>Revert "fix spurious error messages during autocomplete and validate"</title>
<updated>2018-02-27T16:52:18Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-27T15:08:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a850ebf352e9601d46ac116b5112e752a4717953'/>
<id>urn:sha1:a850ebf352e9601d46ac116b5112e752a4717953</id>
<content type='text'>
This reverts commit b7faa76485be1cfe368d24e4fe30adf252beedbe.

This causes a regression in 3.0.1. We haven't found a proper fix yet so
we're removing this from 3.0.2
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e82b93776811f0606352c51c94101021f769b1'/>
<id>urn:sha1:42e82b93776811f0606352c51c94101021f769b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed whitespaces around arguments of functions.</title>
<updated>2018-02-22T22:41:37Z</updated>
<author>
<name>anakimluke</name>
</author>
<published>2018-02-22T22:07:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=370f84f41cf3ce493c2de687455880d9e1e04be6'/>
<id>urn:sha1:370f84f41cf3ce493c2de687455880d9e1e04be6</id>
<content type='text'>
Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.

This commit fixes that.
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>fix spurious error messages during autocomplete and validate</title>
<updated>2018-02-19T21:46:49Z</updated>
<author>
<name>x1212</name>
</author>
<published>2018-01-21T09:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7faa76485be1cfe368d24e4fe30adf252beedbe'/>
<id>urn:sha1:b7faa76485be1cfe368d24e4fe30adf252beedbe</id>
<content type='text'>
_parse() caused resets on members like validating and
for_completion by calling clear().

(cherry picked from commit 48c9ed45450a7d30f880d6a30ecd0459a66f6282)
</content>
</entry>
<entry>
<title>Show default values in docs for GDScript built-in functions</title>
<updated>2018-02-19T21:13:44Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2018-01-30T04:06:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7f73031fb59fedb98c0c3c2b2782d11dda1d376'/>
<id>urn:sha1:d7f73031fb59fedb98c0c3c2b2782d11dda1d376</id>
<content type='text'>
(cherry picked from commit dca2ae78dd04530bf96c3d550e57fc945876ea95)
</content>
</entry>
<entry>
<title>doc: Fix references to online tutorials after godotengine/godot-docs#1015</title>
<updated>2018-01-25T08:03:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T08:03:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2e3825616ce67078159adc3d591e4c6e368983a'/>
<id>urn:sha1:f2e3825616ce67078159adc3d591e4c6e368983a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>GDScript: always call ResourceLoader::load() in non-completion mode</title>
<updated>2018-01-21T08:32:52Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-21T08:23:39Z</published>
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<id>urn:sha1:ec98e0b715ae7fa7120638107a39544362428177</id>
<content type='text'>
</content>
</entry>
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