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<title>godot.git/modules/gdscript, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0-stable'/>
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<updated>2018-01-25T08:03:59Z</updated>
<entry>
<title>doc: Fix references to online tutorials after godotengine/godot-docs#1015</title>
<updated>2018-01-25T08:03:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T08:03:59Z</published>
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<content type='text'>
</content>
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<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>GDScript: always call ResourceLoader::load() in non-completion mode</title>
<updated>2018-01-21T08:32:52Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-21T08:23:39Z</published>
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<id>urn:sha1:ec98e0b715ae7fa7120638107a39544362428177</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow shadowing class members with local variables in GDScript, closes #15896</title>
<updated>2018-01-20T20:45:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-20T20:41:05Z</published>
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<id>urn:sha1:c58891ff4ce9559fb1413d34159d3fb039999402</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #15849 from poke1024/preload-completion</title>
<updated>2018-01-18T22:21:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T22:21:41Z</published>
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<id>urn:sha1:0359fed313f55dfa9976e8e9606866c2ee53d077</id>
<content type='text'>
GDScript: fix autocompletion for preload() (issue 15766)</content>
</entry>
<entry>
<title>Suppress errors on autocompletion for preload()</title>
<updated>2018-01-18T21:29:45Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-18T21:25:29Z</published>
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<id>urn:sha1:67ae443c5696b96590ca4c32cb2828692e805b73</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
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<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>GDScript: fix autocompletion for preload() (issue 15766)</title>
<updated>2018-01-18T18:37:21Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-18T18:37:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ae4cd5b6dae7dacec069ced3fa6dd2c2f96cef90'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>doc: Replace some more "val" with "value" + sync</title>
<updated>2018-01-17T09:43:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-17T09:43:23Z</published>
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<id>urn:sha1:6c46787749879e4afe37e652446801fc6f4cd8f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes for parameter names of builtin functions in visual scripts/core</title>
<updated>2018-01-16T16:49:45Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-01-16T16:31:10Z</published>
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