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<title>godot.git/modules/gdscript, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-08T14:08:22Z</updated>
<entry>
<title>Revert "Make inline blocks in GDScript more pythonic"</title>
<updated>2017-04-08T14:08:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T14:08:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f90eb871932751b4fe95aee57e6bec197b6c5c5f'/>
<id>urn:sha1:f90eb871932751b4fe95aee57e6bec197b6c5c5f</id>
<content type='text'>
This reverts commit 0c650c2511a69dc8af1069546aad4ff4d989923d.
Fixes #8315.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add enum naming, by assinging a given enum's values to a Dict</title>
<updated>2017-04-06T17:01:43Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-08-27T12:56:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dad8e04139100143e4a2884c84c5c32bdff9c951'/>
<id>urn:sha1:dad8e04139100143e4a2884c84c5c32bdff9c951</id>
<content type='text'>
(cherry picked from commit 88430f0962403779670c3e82bbbc3ef3f6022169)
</content>
</entry>
<entry>
<title>Adds enums to GDScript</title>
<updated>2017-04-06T17:01:43Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-08-26T11:15:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed80f4563a944dbe67a407e7d211cc394210a0f3'/>
<id>urn:sha1:ed80f4563a944dbe67a407e7d211cc394210a0f3</id>
<content type='text'>
Fixes #2966

(cherry picked from commit 4ee82a2c38c57fb980df1ed4727d47959ba9e983)
</content>
</entry>
<entry>
<title>Make inline blocks in GDScript more pythonic</title>
<updated>2017-03-24T22:19:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-03-23T18:07:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c650c2511a69dc8af1069546aad4ff4d989923d'/>
<id>urn:sha1:0c650c2511a69dc8af1069546aad4ff4d989923d</id>
<content type='text'>
Fixes #8001

(cherry picked from commit 18ab88b3f1000cbcab5704402e402e1cdf65862f)
</content>
</entry>
<entry>
<title>Fix random crashes when using yield()</title>
<updated>2017-03-21T01:54:46Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-21T01:13:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48da11372edd481d04b7009785c0609139179c49'/>
<id>urn:sha1:48da11372edd481d04b7009785c0609139179c49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed typo in gdscript autocompletion.</title>
<updated>2017-03-18T23:43:07Z</updated>
<author>
<name>mbalint12</name>
</author>
<published>2017-03-17T22:27:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82ad45024fa320cbab3abe7387482b431ecb71b0'/>
<id>urn:sha1:82ad45024fa320cbab3abe7387482b431ecb71b0</id>
<content type='text'>
There was a missing '!' sign, but autocompletion shows parent script members too.

(cherry picked from commit edaf77abd614d1260c6827f25045cc0473a08117)
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
<entry>
<title>Style: Various fixes to play nice with clang-format</title>
<updated>2017-03-18T22:13:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-15T21:15:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16b78da9418abfa23273e4969b8be882c31e5bab'/>
<id>urn:sha1:16b78da9418abfa23273e4969b8be882c31e5bab</id>
<content type='text'>
(cherry picked from commit 2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81)
</content>
</entry>
</feed>
