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<title>godot.git/modules/gdscript, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-08-08T16:14:44Z</updated>
<entry>
<title>Fix #5891 by not expecting the script instance to be a GDInstance</title>
<updated>2016-08-08T16:14:44Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-08-05T10:44:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f25e9a08e1f11d2d9036f10324ec0792957938ff'/>
<id>urn:sha1:f25e9a08e1f11d2d9036f10324ec0792957938ff</id>
<content type='text'>
It could be a placeholder instance as well

(cherry picked from commit 76ea995228df510bfd4212e29f7cb76f13e25fb5)
</content>
</entry>
<entry>
<title>Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D</title>
<updated>2016-07-30T19:27:58Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-30T18:41:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b80c42ef4e99ee155a98c7a2f17201280612257f'/>
<id>urn:sha1:b80c42ef4e99ee155a98c7a2f17201280612257f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed the way the step decimals are computed to a safer way, fixes many issues.</title>
<updated>2016-07-26T20:25:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-26T20:24:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9151eb591dcab408d3a7e4d9e3b3874c2e281acf'/>
<id>urn:sha1:9151eb591dcab408d3a7e4d9e3b3874c2e281acf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set proper line into operators when parsing GDScript, fixes #5822</title>
<updated>2016-07-22T12:23:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-22T12:22:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f51a8162532e135584f82ecb3ef48414fd8188cf'/>
<id>urn:sha1:f51a8162532e135584f82ecb3ef48414fd8188cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed reloading of tool scripts within editor, they should work much better now, closes #3194</title>
<updated>2016-07-21T01:37:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T01:37:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33cc480350264e15c12bf82b9198b9967e4313dc'/>
<id>urn:sha1:33cc480350264e15c12bf82b9198b9967e4313dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Forgot to clear signals on recompile, closes #5729</title>
<updated>2016-07-17T16:49:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-17T16:49:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5218f35b7fe8c6655c6b304272cefdf9ea4d82e6'/>
<id>urn:sha1:5218f35b7fe8c6655c6b304272cefdf9ea4d82e6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow semicolon after 'pass' keyword</title>
<updated>2016-07-10T15:20:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-10T15:20:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8113ba8befc7d2ad42a58ec7a01709ad26cecf54'/>
<id>urn:sha1:8113ba8befc7d2ad42a58ec7a01709ad26cecf54</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert removing of function call in gd_parser</title>
<updated>2016-07-09T01:12:59Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-09T01:12:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bf31b3f3d00bd2a27d8414e8e5bd254b4d4a29b'/>
<id>urn:sha1:4bf31b3f3d00bd2a27d8414e8e5bd254b4d4a29b</id>
<content type='text'>
The function call was removed in #5538 because of the unused return value,
but the function itself has side effects and the absence of the call was
causing crashes.
</content>
</entry>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6ac91c0e6416eda0dec226c5dbe5716f293e4f6'/>
<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Merge pull request #5407 from RandomShaper/opt-self-indexing</title>
<updated>2016-07-01T15:25:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-01T15:25:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48959f0590665e9c958cafc7786a764365f4feb2'/>
<id>urn:sha1:48959f0590665e9c958cafc7786a764365f4feb2</id>
<content type='text'>
Optimize member access with self</content>
</entry>
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