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<title>godot.git/modules/gdscript, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.4-stable'/>
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<updated>2016-07-08T16:42:07Z</updated>
<entry>
<title>Fix bug in inner class reference, closes #1411</title>
<updated>2016-07-08T16:42:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T14:15:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de0b7b871b804353daa7bc8fcf557eb0252b8ab7'/>
<id>urn:sha1:de0b7b871b804353daa7bc8fcf557eb0252b8ab7</id>
<content type='text'>
(cherry picked from commit cf6450043d8815c5708644a097e3af85a1b120b6)
</content>
</entry>
<entry>
<title>Fixed bug related to resolving constants in a class, closes #1110</title>
<updated>2016-07-08T16:42:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T14:02:53Z</published>
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<id>urn:sha1:eaca35adfe30cef5aaaa0f504501f7f2fffcf569</id>
<content type='text'>
(cherry picked from commit f4c66408276c5eff471d9e945eb02b36e7c71395)
</content>
</entry>
<entry>
<title>Fix extends issue, closes #4026</title>
<updated>2016-07-08T16:41:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T13:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dffa1da01211b3270f7328cbab9fdffe53f68ac1'/>
<id>urn:sha1:dffa1da01211b3270f7328cbab9fdffe53f68ac1</id>
<content type='text'>
(cherry picked from commit 565bb3afcc207aea6608bb119e21c6833f1b87b3)
</content>
</entry>
<entry>
<title>Optimize member access with self</title>
<updated>2016-07-08T16:18:00Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-25T13:59:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5083e18b8949e9ceee475bb8198ffbbf20a6ba5a'/>
<id>urn:sha1:5083e18b8949e9ceee475bb8198ffbbf20a6ba5a</id>
<content type='text'>
Let the compiler take the fast path when a member is superfluously accessed with `self.`.

(cherry picked from commit d306b9bea57660676f10229dd65fc885e173f268)
</content>
</entry>
<entry>
<title>Add "bool" to GDScript reserverd keywords</title>
<updated>2016-06-25T00:04:27Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-24T15:45:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7436c7d160f4afd6bf17d68609e18bc56106628'/>
<id>urn:sha1:f7436c7d160f4afd6bf17d68609e18bc56106628</id>
<content type='text'>
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`

(cherry picked from commit c871cf68012f833d33be9f1c9bcc59dea6a7a030)
</content>
</entry>
<entry>
<title>Properly report a valid error instead of reporting as a bug, closes #3841</title>
<updated>2016-06-25T00:04:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-24T13:30:36Z</published>
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<id>urn:sha1:6e49bc821025067e03341bc6e08ceab2acc81a88</id>
<content type='text'>
(cherry picked from commit 95e3279d34fd99bf816a19a7c0dc5a2d58e418e6)
</content>
</entry>
<entry>
<title>correctly parse floats in scientific notation</title>
<updated>2016-06-24T23:41:57Z</updated>
<author>
<name>Dennis Brakhane</name>
</author>
<published>2016-06-18T11:18:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a04a78c7f692e6ffea5a7934c27fa1f87b7b7b08'/>
<id>urn:sha1:a04a78c7f692e6ffea5a7934c27fa1f87b7b7b08</id>
<content type='text'>
GDScript incorrectly parsed float values in scientific notation
when no decimal point was given. "1e-5" was parsed as "15".

Fix this by not requiring a decimal point when we found an exponent
for the number to be considered a float.

Fixes #5267

(cherry picked from commit c246931f030fa434d9494835a565543ab7d61258)
</content>
</entry>
<entry>
<title>Fix crash in code completion</title>
<updated>2016-06-24T23:41:56Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-14T01:19:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8f9c95dbd4903d8c05adf9ba909537706092eff'/>
<id>urn:sha1:d8f9c95dbd4903d8c05adf9ba909537706092eff</id>
<content type='text'>
Fix #4641

(cherry picked from commit 17b6cebcfe30c796fcbf374ecc9db14066f3744d)
</content>
</entry>
<entry>
<title>gdscript tokenizer will dislike use of case, closes #4991</title>
<updated>2016-06-24T23:22:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T00:45:37Z</published>
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<id>urn:sha1:7987147502ad0d46d1c9a2439368f654657542c5</id>
<content type='text'>
(cherry picked from commit ceeb5453a8d8e385de49a5f72b1b395e7ca380e3)
</content>
</entry>
<entry>
<title>remove unnecesary found bug? print, closes #5028</title>
<updated>2016-06-24T23:22:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-11T23:36:28Z</published>
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<id>urn:sha1:d945dbdd0f1f350ac2637bcdc5d7ad189f668ff0</id>
<content type='text'>
(cherry picked from commit fea9511bc6be3135ee80f6aef03b4323110826e9)
</content>
</entry>
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