<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdscript/gd_tokenizer.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_tokenizer.h?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_tokenizer.h?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-02T20:56:45Z</updated>
<entry>
<title>PI is now a built-in constant, fixes #2134</title>
<updated>2016-01-02T20:56:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T20:56:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61745855d0bb309cb0ebcd2d92fc15f7f6fb1840'/>
<id>urn:sha1:61745855d0bb309cb0ebcd2d92fc15f7f6fb1840</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-add breakpoint statement to ease with debugging, closes #3165</title>
<updated>2015-12-29T15:11:21Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T15:11:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f'/>
<id>urn:sha1:7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run.</title>
<updated>2015-12-28T22:32:51Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T22:31:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30c12297dc6df7d35df140475c0cec7308aea77a'/>
<id>urn:sha1:30c12297dc6df7d35df140475c0cec7308aea77a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added ability to define signals in script</title>
<updated>2015-06-24T16:29:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T16:29:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48f1d02da4795ba9d485fe5fe2bea907be2fc467'/>
<id>urn:sha1:48f1d02da4795ba9d485fe5fe2bea907be2fc467</id>
<content type='text'>
closes #2175
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New Code Completion</title>
<updated>2014-12-17T01:31:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T01:31:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcf27feb980aec593c7cb771984e46113cfad757'/>
<id>urn:sha1:bcf27feb980aec593c7cb771984e46113cfad757</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d85b67be53bac252c0a28b799d56d1b359c4ee99'/>
<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cab401d08f8e25aa9b2dc710204785858ff3dbb'/>
<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
</content>
</entry>
</feed>
