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<title>godot.git/modules/gdscript/gd_tokenizer.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_tokenizer.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_tokenizer.cpp?h=1.0-rc2'/>
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<updated>2014-11-02T14:31:01Z</updated>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d85b67be53bac252c0a28b799d56d1b359c4ee99'/>
<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>Fix issue #821: GDScript now accepts single quoted as well as double quoted strings.</title>
<updated>2014-10-26T09:33:35Z</updated>
<author>
<name>Guy Rabiller</name>
</author>
<published>2014-10-26T09:33:22Z</published>
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</content>
</entry>
<entry>
<title>- more fixes on #672 on windows</title>
<updated>2014-09-20T00:01:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-20T00:01:41Z</published>
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<id>urn:sha1:0a557f3bf50a0ccff444003c5adc8078862e52c7</id>
<content type='text'>
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
</content>
</entry>
<entry>
<title>Fixing Issues...</title>
<updated>2014-09-19T21:39:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-19T21:39:50Z</published>
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<id>urn:sha1:549d344f0fef5e5748ded69b6a037698ff55f8bc</id>
<content type='text'>
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
</content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cab401d08f8e25aa9b2dc710204785858ff3dbb'/>
<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
</content>
</entry>
<entry>
<title>Light Baker!</title>
<updated>2014-06-11T13:41:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-11T13:41:03Z</published>
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<id>urn:sha1:9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae</id>
<content type='text'>
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
</content>
</entry>
<entry>
<title>-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists</title>
<updated>2014-04-05T21:50:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T21:50:09Z</published>
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<id>urn:sha1:b4969373b3475799d6b24cdffeda4659c37f0b8a</id>
<content type='text'>
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
</content>
</entry>
<entry>
<title>-scripts are converted to bytecode on export</title>
<updated>2014-02-25T12:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-25T12:31:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2ce682f6ed9493423be257a5b2e87126692a94f'/>
<id>urn:sha1:b2ce682f6ed9493423be257a5b2e87126692a94f</id>
<content type='text'>
-fix bug in doc where touchscreen events were not documented
</content>
</entry>
<entry>
<title>-moved script to modules</title>
<updated>2014-02-24T12:53:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-24T12:53:33Z</published>
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<id>urn:sha1:4b07eb8deb03ce8c7870d621cd03d04d45f4caaa</id>
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