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<title>godot.git/modules/gdscript/gd_script.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156</title>
<updated>2016-01-13T11:27:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T11:27:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5fca2bd4bc66b246eb331adef01e11858ba80e3c'/>
<id>urn:sha1:5fca2bd4bc66b246eb331adef01e11858ba80e3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to roll-back script-exported properties to their default value on the script, closes #2128</title>
<updated>2016-01-02T23:17:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:17:31Z</published>
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<id>urn:sha1:1597082c85a2bf3ddca0414de1fa32fb5f2e5350</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-add breakpoint statement to ease with debugging, closes #3165</title>
<updated>2015-12-29T15:11:21Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T15:11:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f'/>
<id>urn:sha1:7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set autoloads as singleton global variables</title>
<updated>2015-12-28T18:59:20Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T18:59:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e0d21d2158e8d03ee3139392284915c19ee4619b'/>
<id>urn:sha1:e0d21d2158e8d03ee3139392284915c19ee4619b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Break into GDScript debugger when new() fails</title>
<updated>2015-11-29T16:02:52Z</updated>
<author>
<name>admix</name>
</author>
<published>2015-11-28T18:53:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2508ca879cfeee6edb5e6a7722cf85243a5a88f'/>
<id>urn:sha1:b2508ca879cfeee6edb5e6a7722cf85243a5a88f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>**WARNING BEFORE PULLING**</title>
<updated>2015-08-23T23:15:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:15:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e97414250827c3b930befa123a4bbd48d24861'/>
<id>urn:sha1:07e97414250827c3b930befa123a4bbd48d24861</id>
<content type='text'>
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem &amp; tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
</content>
</entry>
<entry>
<title>error debugger</title>
<updated>2015-08-04T12:47:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-04T12:47:32Z</published>
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<id>urn:sha1:d1da2c29955c851d74037a5196168a0a90507f9a</id>
<content type='text'>
shows the list of errors that happened during running the game, traces
can be analyzed
</content>
</entry>
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