<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdscript/gd_script.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_script.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_script.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-11-16T17:54:56Z</updated>
<entry>
<title>GDScript: Refactor "GD" class prefix to "GDScript"</title>
<updated>2017-11-16T17:54:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-16T17:38:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4cfc29611e21811065d024a6de1685418e60111e'/>
<id>urn:sha1:4cfc29611e21811065d024a6de1685418e60111e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>When script changes, defer tree updating. Fixes #9704</title>
<updated>2017-11-15T13:41:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-15T13:41:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5c3e3084a33159418a7c709da8937161a209340'/>
<id>urn:sha1:a5c3e3084a33159418a7c709da8937161a209340</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move singleton management from ProjectSettings to Engine</title>
<updated>2017-11-14T14:15:13Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-13T20:46:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c'/>
<id>urn:sha1:9b7b46143d2df7d4f2efcb89ceb5034c7a57e79c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for the TAU constant. Fixes #12094.</title>
<updated>2017-11-12T12:32:35Z</updated>
<author>
<name>Goutte</name>
</author>
<published>2017-11-04T09:34:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91ca725f9b5a4a77ca70024e3bb73b7c7821a530'/>
<id>urn:sha1:91ca725f9b5a4a77ca70024e3bb73b7c7821a530</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes Script::get_node_type()</title>
<updated>2017-10-25T18:11:30Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2017-10-25T14:35:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2609cc9ef428a9d7d054a06a9290c4d4963e726f'/>
<id>urn:sha1:2609cc9ef428a9d7d054a06a9290c4d4963e726f</id>
<content type='text'>
used before GDScript, with squirrel apparently
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>GDScript: More reliable check if loading a template.</title>
<updated>2017-08-24T20:08:23Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-24T20:07:56Z</published>
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<id>urn:sha1:f61e8695c9952928d19e6896bc412b638927b25c</id>
<content type='text'>
Prevents showing some useless parse errors in the console.
</content>
</entry>
<entry>
<title>Removed unnecessary returns and break statements</title>
<updated>2017-08-22T17:01:57Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-22T17:01:57Z</published>
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<id>urn:sha1:baa94a375858e80bf9424fd895e3384edb4e114c</id>
<content type='text'>
</content>
</entry>
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