<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdscript/gd_script.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_script.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_script.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T18:36:03Z</updated>
<entry>
<title>-remove unnecesary error report, fixes #3361</title>
<updated>2016-01-23T18:36:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T18:36:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de7fe2fced036154993376e245c694a03ef70172'/>
<id>urn:sha1:de7fe2fced036154993376e245c694a03ef70172</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make Akien happy, fixes #3068</title>
<updated>2016-01-11T02:13:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-11T02:13:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a9c3a134df879e17c939156dfcddfdf283ac447'/>
<id>urn:sha1:1a9c3a134df879e17c939156dfcddfdf283ac447</id>
<content type='text'>
(seems I wrote all the code, then forgot to use the enum...)
</content>
</entry>
<entry>
<title>Fixed bug with default arguments in gdscript, closes #2024</title>
<updated>2016-01-04T00:11:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T00:11:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb39db0b02c2d69994e2cd523844a2a9d3087d85'/>
<id>urn:sha1:cb39db0b02c2d69994e2cd523844a2a9d3087d85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to roll-back script-exported properties to their default value on the script, closes #2128</title>
<updated>2016-01-02T23:17:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1597082c85a2bf3ddca0414de1fa32fb5f2e5350'/>
<id>urn:sha1:1597082c85a2bf3ddca0414de1fa32fb5f2e5350</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-properly handle newline in \ (line continuation) in gdscript, fixes #2112</title>
<updated>2016-01-02T16:56:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T16:56:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e0a7c9494622543e4ca2a865f3784babc4a2a78'/>
<id>urn:sha1:0e0a7c9494622543e4ca2a865f3784babc4a2a78</id>
<content type='text'>
-also fix a small crash in export detection with scripts that include themselves
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-add breakpoint statement to ease with debugging, closes #3165</title>
<updated>2015-12-29T15:11:21Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T15:11:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f'/>
<id>urn:sha1:7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run.</title>
<updated>2015-12-28T22:32:51Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T22:31:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30c12297dc6df7d35df140475c0cec7308aea77a'/>
<id>urn:sha1:30c12297dc6df7d35df140475c0cec7308aea77a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set autoloads as singleton global variables</title>
<updated>2015-12-28T18:59:20Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T18:59:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e0d21d2158e8d03ee3139392284915c19ee4619b'/>
<id>urn:sha1:e0d21d2158e8d03ee3139392284915c19ee4619b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>replaced :var by :Variant in documentation, fixes #2897</title>
<updated>2015-12-14T11:28:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T11:28:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2183a5e09cc55a91b550f0d8f45b45a93d82b29'/>
<id>urn:sha1:f2183a5e09cc55a91b550f0d8f45b45a93d82b29</id>
<content type='text'>
</content>
</entry>
</feed>
