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<title>godot.git/modules/gdscript/gd_script.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_script.cpp?h=1.1-stable</id>
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<updated>2015-05-18T13:20:54Z</updated>
<entry>
<title>-Rename unexisting by nonexistant, closes #1940</title>
<updated>2015-05-18T13:20:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-18T13:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e323cc050564fdb1b5cf81793d173cbd9483f55a'/>
<id>urn:sha1:e323cc050564fdb1b5cf81793d173cbd9483f55a</id>
<content type='text'>
-Added function to retrieve list of actions fron InputMap
</content>
</entry>
<entry>
<title>properly save external resources, fixes #1924</title>
<updated>2015-05-17T16:15:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T16:11:55Z</published>
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<id>urn:sha1:e72717e3738ea7fe1a2a6c9447ad0090bdf297ec</id>
<content type='text'>
added API to get scancode names to OS
</content>
</entry>
<entry>
<title>-bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911</title>
<updated>2015-05-16T19:32:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-16T19:32:46Z</published>
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<id>urn:sha1:27cb75112ed3a6b98a1edfefe3c419fbe20d6337</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>(Fix) script will not be able to extend itself</title>
<updated>2015-03-31T19:34:50Z</updated>
<author>
<name>mostafahassan</name>
</author>
<published>2015-03-31T19:34:50Z</published>
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<id>urn:sha1:73ff3ac2180f73610392831d437dd0a1862b8dd8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1396 from Spooner/fix_sprintf_errors</title>
<updated>2015-03-22T18:03:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T18:03:32Z</published>
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<id>urn:sha1:0302ea5b821939c68529195d223c35bc7f3ce7b1</id>
<content type='text'>
Fix sprintf errors</content>
</entry>
<entry>
<title>support for 2D shadow casters</title>
<updated>2015-03-02T03:54:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-02T03:54:10Z</published>
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<id>urn:sha1:a1f715a4da71fbc2b7d6fad68624bf8b22c6da17</id>
<content type='text'>
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
</content>
</entry>
<entry>
<title>Added info about operator after bespoke error message.</title>
<updated>2015-02-19T16:59:37Z</updated>
<author>
<name>Bil Bas (Spooner)</name>
</author>
<published>2015-02-19T16:59:37Z</published>
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<id>urn:sha1:748311ec42b6818f5481ad4ac4152f40ff1a8a6f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correctly halt on error in sprintf parsing (fixes #1393)</title>
<updated>2015-02-19T15:45:49Z</updated>
<author>
<name>Bil Bas (Spooner)</name>
</author>
<published>2015-02-19T15:45:49Z</published>
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<id>urn:sha1:db2381de7afffc932d051ec9fc853bfe06645060</id>
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</content>
</entry>
<entry>
<title>-Resolved bug that made yield() not work in some situations, fixes #884</title>
<updated>2015-01-06T03:39:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-06T03:39:35Z</published>
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