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<title>godot.git/modules/gdscript/gd_parser.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_parser.h?h=2.0-stable</id>
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<updated>2016-01-23T18:36:03Z</updated>
<entry>
<title>-remove unnecesary error report, fixes #3361</title>
<updated>2016-01-23T18:36:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T18:36:03Z</published>
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<id>urn:sha1:de7fe2fced036154993376e245c694a03ef70172</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-add breakpoint statement to ease with debugging, closes #3165</title>
<updated>2015-12-29T15:11:21Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T15:11:21Z</published>
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<id>urn:sha1:7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run.</title>
<updated>2015-12-28T22:32:51Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T22:31:52Z</published>
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<id>urn:sha1:30c12297dc6df7d35df140475c0cec7308aea77a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove child variable that is duplicated from parent class</title>
<updated>2015-10-19T02:45:27Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-10-19T02:45:27Z</published>
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<id>urn:sha1:bb68dc5210205da32b721681667360d8f54e2ea9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>detect node and variable assignments in _ready, _init, etc for further code completion</title>
<updated>2015-08-30T14:50:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T14:50:10Z</published>
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<id>urn:sha1:319cc7e3aec12fee28b3ea750d5ce1bf7a27bd8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improved get_node(), connect(), etc code completion.</title>
<updated>2015-06-26T04:14:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-26T04:14:31Z</published>
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<id>urn:sha1:a67486a39ee629acac068a6d014015944cf83bb3</id>
<content type='text'>
-properly completes text arguments
-includes the "/root" autoloads
</content>
</entry>
<entry>
<title>added ability to define signals in script</title>
<updated>2015-06-24T16:29:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T16:29:23Z</published>
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<id>urn:sha1:48f1d02da4795ba9d485fe5fe2bea907be2fc467</id>
<content type='text'>
closes #2175
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added new code completion guess locations, closes #1032</title>
<updated>2015-01-03T16:03:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T16:03:13Z</published>
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<id>urn:sha1:6b5b95bb4e269a1bd740707e27eae09983b84268</id>
<content type='text'>
-moved commandline fix to mingw-only, should fix #1064
</content>
</entry>
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