<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdscript/gd_parser.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_parser.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_parser.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T22:45:11Z</updated>
<entry>
<title>can preload constants</title>
<updated>2016-01-24T22:45:11Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-24T22:45:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56ce58d57cc9616978470b472ef04a356f288355'/>
<id>urn:sha1:56ce58d57cc9616978470b472ef04a356f288355</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-remove unnecesary error report, fixes #3361</title>
<updated>2016-01-23T18:36:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T18:36:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de7fe2fced036154993376e245c694a03ef70172'/>
<id>urn:sha1:de7fe2fced036154993376e245c694a03ef70172</id>
<content type='text'>
</content>
</entry>
<entry>
<title>PI is now a built-in constant, fixes #2134</title>
<updated>2016-01-02T20:56:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T20:56:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61745855d0bb309cb0ebcd2d92fc15f7f6fb1840'/>
<id>urn:sha1:61745855d0bb309cb0ebcd2d92fc15f7f6fb1840</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added missing onready allocation for subclasses</title>
<updated>2015-12-30T00:23:26Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2015-12-30T00:23:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=821351be0420c4b3def6b83c287ee7463e6e3506'/>
<id>urn:sha1:821351be0420c4b3def6b83c287ee7463e6e3506</id>
<content type='text'>
Fixes #3158
</content>
</entry>
<entry>
<title>-add breakpoint statement to ease with debugging, closes #3165</title>
<updated>2015-12-29T15:11:21Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T15:11:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f'/>
<id>urn:sha1:7d2d1442f83e6a7a57a1823a6cf5af53e5419d5f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed bug with some indent blocks not properly checked, fixes #2570</title>
<updated>2015-12-29T14:41:37Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T14:41:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99736e63e45b323d06411926bd92210a08c717c2'/>
<id>urn:sha1:99736e63e45b323d06411926bd92210a08c717c2</id>
<content type='text'>
-added ability to do one-line blocks, such as:  if something: print("hello") , to be more python-like
</content>
</entry>
<entry>
<title>-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense</title>
<updated>2015-12-29T00:05:57Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T00:05:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7b64a62d115d4955a47ea6735960f535ed8133c'/>
<id>urn:sha1:f7b64a62d115d4955a47ea6735960f535ed8133c</id>
<content type='text'>
-fixed newly introduced bug in onready keyword, fixes #3155
</content>
</entry>
<entry>
<title>- added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run.</title>
<updated>2015-12-28T22:32:51Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T22:31:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30c12297dc6df7d35df140475c0cec7308aea77a'/>
<id>urn:sha1:30c12297dc6df7d35df140475c0cec7308aea77a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add GDScript export hint for named bit flags</title>
<updated>2015-12-14T16:32:31Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-12-11T14:15:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=897cf2140c6e11f8d1ba5adfd00efd3aa1ca2121'/>
<id>urn:sha1:897cf2140c6e11f8d1ba5adfd00efd3aa1ca2121</id>
<content type='text'>
Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`
</content>
</entry>
</feed>
