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<title>godot.git/modules/gdscript/gd_functions.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_functions.h?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_functions.h?h=2.0.2-stable'/>
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<updated>2016-01-03T00:07:03Z</updated>
<entry>
<title>Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075</title>
<updated>2016-01-03T00:07:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T00:07:03Z</published>
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<id>urn:sha1:23441ec8676f6d804692fe1e49e7fea2bec55341</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345</title>
<updated>2015-12-31T21:26:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T21:26:49Z</published>
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<id>urn:sha1:37f2222dd77d4ebb9c4df1af598635ac73f0bcf6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added prints() function, fixes #1132, #1859</title>
<updated>2015-05-09T21:09:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-09T21:09:58Z</published>
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<id>urn:sha1:65d48d6d39452e003381de7e2b0758f6580be197</id>
<content type='text'>
-Tabs work inside built-in log window, fixes #1867
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-renamed function to get object from instance id</title>
<updated>2015-04-18T17:00:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:00:15Z</published>
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<id>urn:sha1:be46be78012e98d68b960437bf3d33e577948548</id>
<content type='text'>
-added function to get list of tiles used
</content>
</entry>
<entry>
<title>Add seed/get_inst function for GDScript</title>
<updated>2015-03-25T03:01:12Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-03-25T03:01:12Z</published>
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<id>urn:sha1:97f34a1dd6b472318df80d801f80f8d5eecd9e99</id>
<content type='text'>
seed -&gt; Math::seed
get_inst -&gt; ObjectDB::get_instance
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
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<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
<entry>
<title>More 3D Work</title>
<updated>2014-06-16T13:22:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-16T13:22:26Z</published>
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<id>urn:sha1:703004f830f39adcde9b9565f1aa49d1b10e8d27</id>
<content type='text'>
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
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<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
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