<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/modules/gdscript/gd_functions.h, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_functions.h?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_functions.h?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-09T21:09:58Z</updated>
<entry>
<title>-Added prints() function, fixes #1132, #1859</title>
<updated>2015-05-09T21:09:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-09T21:09:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65d48d6d39452e003381de7e2b0758f6580be197'/>
<id>urn:sha1:65d48d6d39452e003381de7e2b0758f6580be197</id>
<content type='text'>
-Tabs work inside built-in log window, fixes #1867
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-renamed function to get object from instance id</title>
<updated>2015-04-18T17:00:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:00:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=be46be78012e98d68b960437bf3d33e577948548'/>
<id>urn:sha1:be46be78012e98d68b960437bf3d33e577948548</id>
<content type='text'>
-added function to get list of tiles used
</content>
</entry>
<entry>
<title>Add seed/get_inst function for GDScript</title>
<updated>2015-03-25T03:01:12Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-03-25T03:01:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97f34a1dd6b472318df80d801f80f8d5eecd9e99'/>
<id>urn:sha1:97f34a1dd6b472318df80d801f80f8d5eecd9e99</id>
<content type='text'>
seed -&gt; Math::seed
get_inst -&gt; ObjectDB::get_instance
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2185c018f6593e6d64b2beb62202d2291e2e008e'/>
<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
<entry>
<title>More 3D Work</title>
<updated>2014-06-16T13:22:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-16T13:22:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=703004f830f39adcde9b9565f1aa49d1b10e8d27'/>
<id>urn:sha1:703004f830f39adcde9b9565f1aa49d1b10e8d27</id>
<content type='text'>
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
</content>
</entry>
<entry>
<title>-fix bug in cache for atlas import/export</title>
<updated>2014-03-14T01:57:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-03-14T01:57:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b'/>
<id>urn:sha1:31ce3c5fd0300aac1e86bced1efc5f9ec94bdb6b</id>
<content type='text'>
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
</content>
</entry>
<entry>
<title>-moved script to modules</title>
<updated>2014-02-24T12:53:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-24T12:53:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b07eb8deb03ce8c7870d621cd03d04d45f4caaa'/>
<id>urn:sha1:4b07eb8deb03ce8c7870d621cd03d04d45f4caaa</id>
<content type='text'>
</content>
</entry>
</feed>
