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<title>godot.git/modules/gdscript/gd_functions.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_functions.cpp?h=1.1-stable</id>
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<updated>2015-05-09T21:09:58Z</updated>
<entry>
<title>-Added prints() function, fixes #1132, #1859</title>
<updated>2015-05-09T21:09:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-09T21:09:58Z</published>
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<id>urn:sha1:65d48d6d39452e003381de7e2b0758f6580be197</id>
<content type='text'>
-Tabs work inside built-in log window, fixes #1867
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-renamed function to get object from instance id</title>
<updated>2015-04-18T17:00:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:00:15Z</published>
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<id>urn:sha1:be46be78012e98d68b960437bf3d33e577948548</id>
<content type='text'>
-added function to get list of tiles used
</content>
</entry>
<entry>
<title>Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst</title>
<updated>2015-04-07T23:19:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-07T23:19:07Z</published>
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<id>urn:sha1:8619cb64baf8a267056fec83f90f29aa2446317a</id>
<content type='text'>
Pr-GDScript-seed-get-inst</content>
</entry>
<entry>
<title>fix printraw to make it actually print raw</title>
<updated>2015-04-06T11:57:31Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2015-04-06T11:57:31Z</published>
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<id>urn:sha1:fcbf473d0d64a84780d91e04fc4b9fc052ede296</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add seed/get_inst function for GDScript</title>
<updated>2015-03-25T03:01:12Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-03-25T03:01:12Z</published>
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<id>urn:sha1:97f34a1dd6b472318df80d801f80f8d5eecd9e99</id>
<content type='text'>
seed -&gt; Math::seed
get_inst -&gt; ObjectDB::get_instance
</content>
</entry>
<entry>
<title>Updated the variable in the lerp function to be weight instead of percent.</title>
<updated>2015-02-20T21:28:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-02-20T21:28:48Z</published>
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<id>urn:sha1:bfad3923878aa9b485f90a37bc04944828e35f27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>begin new serialization framework</title>
<updated>2015-02-15T04:21:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T04:19:46Z</published>
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<id>urn:sha1:2185c018f6593e6d64b2beb62202d2291e2e008e</id>
<content type='text'>
also got rid of STL dependency on triangulator
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More 3D Work</title>
<updated>2014-06-16T13:22:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-16T13:22:26Z</published>
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<id>urn:sha1:703004f830f39adcde9b9565f1aa49d1b10e8d27</id>
<content type='text'>
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
</content>
</entry>
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