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<title>godot.git/modules/gdscript/gd_editor.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-20T13:02:14Z</updated>
<entry>
<title>-Change link to new documentation</title>
<updated>2016-02-20T13:02:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T13:01:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb'/>
<id>urn:sha1:70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb</id>
<content type='text'>
-fixed bug in tilemap collision debug
</content>
</entry>
<entry>
<title>Merge pull request #3658 from Hinsbart/doc_joyevent</title>
<updated>2016-02-11T06:17:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-11T06:17:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=285c400288e3a7ccb41d14b1751c88b09c1df294'/>
<id>urn:sha1:285c400288e3a7ccb41d14b1751c88b09c1df294</id>
<content type='text'>
doc: use correct identifiers for InputEventJoystick{Motion, Button}</content>
</entry>
<entry>
<title>doc: use correct identifier for InputEventJoystick{Motion, Button}</title>
<updated>2016-02-10T22:37:25Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-10T21:58:32Z</published>
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<id>urn:sha1:6de2b9d8649d81180d7da733237370afd08657fa</id>
<content type='text'>
</content>
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<entry>
<title>-Added missing functions to the doc, fixes #3583</title>
<updated>2016-02-09T19:58:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-09T19:58:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61f03c98c867d177b9ee4a528fdae4ed4f2512b2'/>
<id>urn:sha1:61f03c98c867d177b9ee4a528fdae4ed4f2512b2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added proper code completion for singletons</title>
<updated>2015-12-28T19:36:29Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T19:36:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=110de2ccace05ade4d9fbdded7f4c158dfaa13c1'/>
<id>urn:sha1:110de2ccace05ade4d9fbdded7f4c158dfaa13c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add script auto-completion for function parameters</title>
<updated>2015-11-26T12:40:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-26T12:40:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=69a6524adf47d4669a726f85cf3b2624ac4c3c3e'/>
<id>urn:sha1:69a6524adf47d4669a726f85cf3b2624ac4c3c3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>detect node and variable assignments in _ready, _init, etc for further code completion</title>
<updated>2015-08-30T14:50:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T14:50:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=319cc7e3aec12fee28b3ea750d5ce1bf7a27bd8d'/>
<id>urn:sha1:319cc7e3aec12fee28b3ea750d5ce1bf7a27bd8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more code completion improvements</title>
<updated>2015-06-27T18:52:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-27T18:52:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b64f73b0459190d20b2f6de39275ee7979317c4'/>
<id>urn:sha1:2b64f73b0459190d20b2f6de39275ee7979317c4</id>
<content type='text'>
-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
</content>
</entry>
<entry>
<title>improved get_node(), connect(), etc code completion.</title>
<updated>2015-06-26T04:14:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-26T04:14:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a67486a39ee629acac068a6d014015944cf83bb3'/>
<id>urn:sha1:a67486a39ee629acac068a6d014015944cf83bb3</id>
<content type='text'>
-properly completes text arguments
-includes the "/root" autoloads
</content>
</entry>
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