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<title>godot.git/modules/gdscript/gd_editor.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_editor.cpp?h=1.1-stable</id>
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<updated>2015-04-18T17:45:15Z</updated>
<entry>
<title>Merge pull request #1667 from TheHX/fix_multiline_strings</title>
<updated>2015-04-18T17:45:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:45:15Z</published>
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<id>urn:sha1:e388d551b72edc2b88a864760418d0c4b86f2916</id>
<content type='text'>
Now the script editor highlight all lines of a multiline string</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</content>
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<entry>
<title>Now the script editor highlight all lines of a multiline string</title>
<updated>2015-04-09T21:24:38Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-09T21:24:38Z</published>
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<id>urn:sha1:562bc22dd4b07dec13fcd94536d840ced69e5211</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix typo in script template</title>
<updated>2015-02-10T18:39:52Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2015-02-10T18:39:52Z</published>
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<id>urn:sha1:cbade4daf6ade0f6189ec8213c307b88840bc129</id>
<content type='text'>
</content>
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<entry>
<title>fixes</title>
<updated>2015-01-13T14:22:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-13T14:22:56Z</published>
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<id>urn:sha1:7c7ab30c4ef74f3e7a90ab6d23d69d545fac7cf3</id>
<content type='text'>
</content>
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<entry>
<title>-added new code completion guess locations, closes #1032</title>
<updated>2015-01-03T16:03:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T16:03:13Z</published>
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<id>urn:sha1:6b5b95bb4e269a1bd740707e27eae09983b84268</id>
<content type='text'>
-moved commandline fix to mingw-only, should fix #1064
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2014-12-21T14:46:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-21T14:46:28Z</published>
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<id>urn:sha1:78e7777cf5ed721b4802066a769b5ecc0c530c3b</id>
<content type='text'>
Conflicts:
	modules/gdscript/gd_editor.cpp

Improved code completion for InputEvent (shows members by type)
</content>
</entry>
<entry>
<title>Fixes</title>
<updated>2014-12-20T18:30:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T18:30:06Z</published>
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<id>urn:sha1:a36a774897ae191ebb90ba803bac7f919e92bd6c</id>
<content type='text'>
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
</content>
</entry>
<entry>
<title>-improved completion options for InputEvent, shows all event types now</title>
<updated>2014-12-18T03:56:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-18T03:56:33Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-fixed crash reported by n-pigeon</title>
<updated>2014-12-17T02:46:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T02:46:55Z</published>
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