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<title>godot.git/modules/gdscript/gd_compiler.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_compiler.h?h=2.0-stable</id>
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
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</content>
</entry>
<entry>
<title>- added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run.</title>
<updated>2015-12-28T22:32:51Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T22:31:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30c12297dc6df7d35df140475c0cec7308aea77a'/>
<id>urn:sha1:30c12297dc6df7d35df140475c0cec7308aea77a</id>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>Cleaned up formating in gd_compiler.h</title>
<updated>2015-01-14T15:37:24Z</updated>
<author>
<name>Wim Vander Schelden</name>
</author>
<published>2015-01-14T15:37:24Z</published>
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<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
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<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>-moved script to modules</title>
<updated>2014-02-24T12:53:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-24T12:53:33Z</published>
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