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<title>godot.git/modules/gdscript/gd_compiler.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_compiler.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/modules/gdscript/gd_compiler.cpp?h=1.0-rc2'/>
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<updated>2014-11-02T14:31:01Z</updated>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d85b67be53bac252c0a28b799d56d1b359c4ee99'/>
<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82dc402052a47b44bb3bcf50ee4801257f92778'/>
<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)</title>
<updated>2014-09-22T03:50:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-22T03:50:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d'/>
<id>urn:sha1:048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d</id>
<content type='text'>
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
</content>
</entry>
<entry>
<title>3D Physics Rework, Other Stuff</title>
<updated>2014-09-15T14:33:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-15T14:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cab401d08f8e25aa9b2dc710204785858ff3dbb'/>
<id>urn:sha1:8cab401d08f8e25aa9b2dc710204785858ff3dbb</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-08-14T13:31:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-14T13:31:38Z</published>
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<id>urn:sha1:2ee4ac183babedd679e901b0158f5268556deceb</id>
<content type='text'>
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
</content>
</entry>
<entry>
<title>More 3D Work</title>
<updated>2014-06-16T13:22:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-16T13:22:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=703004f830f39adcde9b9565f1aa49d1b10e8d27'/>
<id>urn:sha1:703004f830f39adcde9b9565f1aa49d1b10e8d27</id>
<content type='text'>
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
</content>
</entry>
<entry>
<title>-Fixed bug in "extends"</title>
<updated>2014-05-24T16:25:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T16:25:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=71355aaab7eca64bec694918c6b911a412ad17f0'/>
<id>urn:sha1:71355aaab7eca64bec694918c6b911a412ad17f0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cad087969efefa401a11051343cd0689f660770'/>
<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>Fixes to constants in scope</title>
<updated>2014-05-02T15:40:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-02T15:40:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f1d3b30a45f31c217929ec86b010736feed1714c'/>
<id>urn:sha1:f1d3b30a45f31c217929ec86b010736feed1714c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes to OpenSSL compilation (more)</title>
<updated>2014-05-01T14:34:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-01T14:34:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6572d5128856b2ec55a2c417c92e584899f4906f'/>
<id>urn:sha1:6572d5128856b2ec55a2c417c92e584899f4906f</id>
<content type='text'>
-Fix bug in GDScript, now static functions can call static functions.
</content>
</entry>
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